Rules of Roulette Guide & Instructions for the Casino ...

Did you play this EVO888 Rainbow King Slot in Malaysia 2020/2021?

For what reason would anybody need to rule over only one tone, when he could be the Rainbow King and rule over them all? Rainbow King will cause players to feel like multi-hued sovereignty, taking them on a hurricane trip across turning reels loaded up with brilliant diamonds and shimmering crowns. Created by EVO888 Slot Malaysia, Rainbow King is a 5-reel opening game with 20 paylines that include 3 incredible extra adjusts that guarantee players appreciate an activity stuffed and spending plan agreeable gaming experience.

Liveliness Overload

Rainbow King is a 5-reel video opening including the lord of the rainbow, himself, who more looks like Humpty Dumpty than most rulers, however in any case, he is a liberal ruler and is happy to impart his wealth to online space players who are anxious to face a challenge. Beside the Rainbow King, images incorporate A, K, Q, J, 10 (like the cards used to play various sorts of table games), the Money Bag, the Wild image, the Cash Castle, and the King Cash symbol highlighting his regal height's crown on a heap of beautiful gems. Audio effects imitate a land-based club floor for legitimacy.

Standard Features with a Rainbow of Bonuses

The Wild image substitutes for any remaining images aside from the Rainbow King, the Castle, and the Crown to frame winning blends and make payouts from in any case fragmented mixes. The Rainbow King EVO888 opening is a somewhat extraordinary gambling club pokie game in that it highlights 3 separate extra highlights in a single space, which isn't something opening players have the advantage of getting a charge out of again and again. Extra highlights incorporate the King Cash Feature, the Cash Castle Feature, and the Rainbow King Feature.

Ruler Cash Feature

The King Cash Feature is enacted when 3 Crown images show up on reels 2, 3, and 4. Pick one of 12 Crowns introduced on the reels to uncover a multiplier worth somewhere in the range of 50X and 500X your all out wager.

Money Castle Feature

The Cash Castle Feature is actuated when at least 3 Castle images fall across the reels. Tapping on any of the strongholds will see players leave with more plunder in their sack because of the multiplier uncovered, which will apply somewhere in the range of 2X to 500X your complete stake. This is a lot bigger multiplier than any single wager on online roulette games can net you, which merits referencing in light of the fact that roulette is considered by numerous individuals to have the absolute most liberal wager multipliers of all gambling club games.

Rainbow King Feature

At least three Rainbow King images on the reels will trigger this element. Press the Start catch to start moving around the board gathering prizes; be that as it may, in the event that you land on the 'Take Money" box, the element will reach a conclusion. The board format relies upon the quantity of setting off images that were available in any case. The Rainbow King highlight can likewise prompt the Rainbow King Spins include, which happens on an extraordinary 3-reel second screen and pays depend on 3 of a sort arrangements of different hued 7s. These twists will possibly reach a conclusion when you run over some other image than 7. For more info about EVO888 Malaysia visit:
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Royal Vegas Casino Review

When a casino operator decides to launch multiple brands, it is unusual for them to launch them all at once; they are typically staggered over a series of years, and sometimes the original site can get a bit stale as the focus shifts to new brands.
The subject of this review, Royal Vegas Casino, is one of the old guards of online casinos. Since its launch, its parent company has gone on to manage 19 other brands; have they put this site out to pasture, or is it still worth your time and money? That is what I plan to find out with this honest, legit review of this casino.

About Royal Vegas Casino

Royal Vegas was one of the flagship sites of the Fortune Lounge Group when it was launched in 2000. It is now one of the 20 brands under the Digimedia Casino umbrella, alongside sister sites such as Casino Epoca, Spin Palace, and Platinum Play. In fact, while I was performing my initial stages of this review, I did notice a significant number of similarities between this casino and Platinum Play. As a result, much of this review may sound the same to many of you; I apologize, but I am going to look behind every corner to find all the differences between the two.
All of the Digimedia casinos have a license from the Malta Gaming Authority. This regulatory board keeps a watchful eye over all of its approved casinos, ensuring that player funds are safe and that the casino is completely above board when it comes to fairness and security.

Software Suppliers

Royal Vegas uses two software partners for the two sides of their online casino. The Live Dealer games are provided by industry-leader Evolution Gaming. We’ll talk more about these games further down this review; they are only available via the Instant Play format. For the remainder of the casino, Royal Vegas is powered by Microgaming, one of the industry’s longest-standing and top providers of games. In fact, Royal Vegas is one of Microgaming’s oldest clients, so this casino has seen all the improvements they have made over the years.
Microgaming’s casino is available in Instant Play format, but if you want all the games and the full casino experience, you are better served downloading the casino client to your desktop.
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The Good Stuff

Progressive Jackpots

When you hit the casino lobby, your eyes track immediately to the ticker which shows how much money is available in progressive jackpots on the site. The total is currently around 2.5 Million USD; almost half of that can be found in the Mega Moolah game. One spin of those reels could win you just over a million dollars! You should spend a couple minutes playing every time you log in; you never know which spin might be the one that changes your life!

A Clear Opt-Out Option

Wow. You don’t see this very often at a casino. Right there with an overview of the promotions and the rewards is a tab named Unsolicited Communications, where they outline how to opt-out of emails, and their policy to not just spam their players. Well done, Royal Vegas – this is most impressive.

The Bad Stuff

So Much Is the Same

One thing about operating many casinos is that sometimes it is easy to just copy and paste one site into another. From a games standpoint, that is exactly what has happened with Royal Vegas. If you are already a player with Platinum Play, you probably don’t need to play here; the casino lobby is exactly the same.

Quick Points Expiry

You will read a little later on how important a Comp Program is in my eyes; not only do I like to be able to redeem the points for cash, but I also like to try to move up VIP levels as quickly as possible. I noticed that the points at Royal Vegas have an expiry of 60 days; that is significantly faster than the industry standard of 90 days. This is a little disheartening considering you need to accumulate 5,000 to convert them. In my opinion, one of those rules needs to be adjusted.
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Royal Vegas Casino Game Selection


Even though you can see these games at many of the Digimedia Casinos, it is entirely possible that this is your first time seeing Microgaming in action. If so, you are in for a real treat. The slots catalog is bursting at the seams with titles for you to choose from; at last count, there were well over 300 slot machines in the casino lobby.
What I particularly enjoy are all the games that feature brands I know from other walks of life; you will see many of those along with other in-house content that I have enjoyed playing from the list below:
  • Around The World
  • Avalon
  • Battlestar Galactica
  • BrideZilla
  • Bubble Bonanza
  • Cashanova
  • CashOccino
  • Cash Splash – 3 Reel
  • Cash Splash – 5 Reel
  • Classic 243
  • Cool Buck 5 reel
  • Cool Wolf
  • Cosmic Cat
  • Dance of the Masai
  • Doctor Love 20-Line
  • Dogfather
  • Double Magic MegaSpin
  • Double O Cash
  • Double Wammy
  • Watts Up
  • Eagle’s Wings
  • Electric Diva
  • Elementals
  • Fantastic 7’s
  • Fantastic 7’s MegaSpin
  • Fruit Fiesta – 5 Reel
  • Fruit Salad
  • Fruit Slots
  • Fruit Candy
  • Game of Thrones
  • Game of Thrones 15-Line
  • Girls With Guns – Frozen Dawn
  • Girls With Guns – Jungle Heat
  • Gladiator 50-line
  • Golden Goose Winning Wizards
  • Jurassic Jackpot Big Reel
  • Jurassic Park
  • Lion’s Pride
  • Lions Share
  • Liquid Gold
  • Little Chief Big Cash
  • Living in Luxury
  • Loaded
  • Loose Cannon
  • Lost Vegas
  • Lotsaloot – 3 Reel
  • Lotsaloot – 5 Reel
  • Lucky Leprechaun
  • Lucky Leprechaun’s Loot
  • Lucky News Network
  • Major Millions
  • Major Millions 3 Reel
  • Major Millions MegaSpin
  • Mardi Gras
  • Mardi Gras Fever
  • Mark of Medusa
  • Max Damage
  • Max Damage and the Alien Attack
  • Mayan Princess
  • Mega Money Multiplier
  • Mega Moolah
  • Mega Moolah 5 Reel Drive
  • Mega Moolah Isis
  • Mega Moolah Summertime
  • Mermaids Millions
  • Mermaids Millions Multi-Player
  • Mocha Orange
  • Rhyming Reels – Georgie Porgie
  • Rhyming Reels – Hearts & Tarts
  • Rhyming Reels – Jack & Jill
  • Sahara’s Secret
  • Samurai 7’s
  • Sonic Boom
  • Sugar Mama
  • Sugar Parade
  • Sultans Sevens
  • Summer Holiday
  • Summertime
  • SunQuest
  • Tarzan
  • Terminator 2
  • The Adventures of Galactic Gopher
  • The Argyle Open
  • The Dark Knight
  • The Dark Knight Rises
  • The Finer Reels of Life
  • Tomb Raider
  • Tomb Raider – Secret of the Sword
  • Totem Treasure
  • Treasure Nile
  • Treasure Palace
  • Triangulation
  • Tribal Treasure
  • Wheel of Wealth Special Edition
  • Wheel of Wealth Special Edition Multiplayer
  • White Buffalo

Live Dealer Games

I mentioned earlier how much I love the Live Dealer games from Evolution. Truth be told, I enjoy live casino games form virtually any supplier. The pace of these games is much different than the traditional online casino; I also love watching the dealers on the live stream having to deal those oversized cards!
At Royal Vegas, you can find the Live Casino games in the “Tables” tab of the lobby, and from there you can choose from the following games:
  • Caribbean Stud Poker
  • Dream Catcher
  • Blackjack
  • Roulette
  • Casino Hold’em

Video Poker

I am sure I am one of the craziest video poker nuts I know. Sometimes, I will find myself at the Hard Rock in Las Vegas, playing at one of the machines at the bar while also playing a game on my phone at one of the online casinos I have reviewed. Yes, that may be considered extreme behavior, but I can’t help it – I love these games!
When it comes to the selection at Royal Vegas, you will find a significant number of machines and pay tables. It is important to look at the pay tables before playing a game; you want to make sure the variant you are playing gives you the best return for your betting style. Also, you may find the multi-hand versions of the games exciting; there is nothing better than a Royal Flush except maybe 4 of them on the same hand!
Check out the types of video poker games you can play at this casino:
  • All Aces
  • Jacks or Better
  • All American
  • Aces & Faces
  • Double Bonus
  • Bonus Deuces Wild
  • Tens or Better
  • Aces & Eights
  • Deuces & Joker
  • Double Double Bonus
  • Joker Poker (kings or better)
  • Bonus Poker Deluxe
  • Double Joker
  • Deuces Wild
  • Louisiana Double

Table Games

For this casino review, I decided to do something different when testing the Table Games. I chose to play a game I don’t play very often and give it a full 45 minutes session. This time I decided on 3 Card Poker; this is a game I tend to play only with my friends after way too many drinks in Vegas, so I thought I would try it in the comfort of my own home. The end result? Well, I am still not sure if I like the game as much as I do other Table Games; thankfully there is a full complement of those at Royal Vegas:
  • 3 Card Poker
  • Atlantic City Blackjack
  • Atlantic City Gold Blackjack
  • Bonus Blackjack
  • Classic Blackjack
  • Craps
  • Crown and Anchor
  • Cyberstud Poker
  • Double Exposure
  • European Blackjack Redeal
  • European Gold Blackjack
  • Hi-Lo 13 European Blackjack
  • Keno
  • Pai Gow Poker
  • Premier High Streak Blackjack
  • Poker Pursuit
  • Red Dog
  • Roulette
  • Sic Bo
  • Spanish Blackjack
  • Vegas Downtown Blackjack
  • Vegas single deck Blackjack
  • Vegas Strip Blackjack

Specialty Games

Now, the honest truth here: I did not test any of these “Casual Games” in reviewing Royal Vegas. While many of you may love to play these games, I consider them nothing more than a time-filler, and a costly one at that. However, should you get the itch to try one of them out, here are all the options you have to choose from:
  • Monkey Keno
  • Six Shooter Looter Gold
  • Pharaoh’s Gems
  • Spingo
  • Keno
  • Hexaline
  • Four By Four
  • Triangulation
  • Germinator
  • Max Damage and the Alien Attack
  • Whack a Jackpot
  • Super Bonus Bingo
  • Pharaoh Bingo
  • Three Wheeler
  • Electro Bingo
  • Samba Bingo
  • Mayan Bingo
  • Bubble Bonanza
  • Pick ‘n Switch
  • Beer Fest
  • Crown and Anchor
  • Ballistic Bingo
  • Bunny Boiler Gold
  • Premier Trotting
  • Kashatoa
  • Bunny Boiler
  • Space Evader Gold
  • Premier Racing
  • Crypt Crusade Gold
  • Space Evader
  • Hand to Hand Combat
  • Crypt Crusade
  • Six Shooter Looter
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Royal Vegas Casino Promotions

While the casino lobby can look the same, where I am hoping to find some differences between this casino and its sister properties is in the promotional area. I am going to have a look at two promotions in detail here in this review:

Welcome Bonus

This offer for first-time depositing players is eerily similar to the one being offered by Platinum Play, but this one is just a little bit sweeter. They are offering you up to $1,200 in bonuses and 120 Free Spins in their Welcome Bonus, along the following lines:
  • On your first deposit: a 100% deposit match up to $/€250 plus unlock 30 Free Spins on Dragon Dance-a minimum deposit of $/€10 is required to receive your Spins
  • On your second deposit: a 25% deposit match up to $/€200 plus unlock 40 Free Spins on Wild Orient
  • On your third deposit: 50% deposit match up to $/€750 plus unlock 50 Free Spins on the SunTide
So, this is definitely different than the other casino; first off, it is more money. Also, it is only spread over three deposits (all of which must be made within 7 days).
I was able to access the Terms and Conditions page and found there that the wagering requirement for this bonus (and all other bonuses) is 40x the bonus amount; that is a competitive rate, so it’s definitely worth giving this bonus a shot.

Wild Wins Wheel

This is a great ongoing promotion that by the sounds of things has been run before at this casino. It is a time-sensitive offer (this one looks to be about three weeks long), and has straightforward rules:
  • Play your favorite games to earn Rewards points
  • Your Rewards points will fill up the progress bar
  • Each time you reach 100%, you’ll get a spin on the jungle wheel
  • Prizes on the wheel include Free Spins, Rewards points and a Bonus Round for even bigger prizes!
  • You can try and spin the jungle wheel as many times as possible to win your share of €300,000 in instant prizes
I like that the casino has offers like this available for players; the sense of urgency to play games before the promo ends provides motivation to play more often, which is obviously good for the casino.
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Getting your money to this site is not going to be a problem. As you will see below, the number of payment methods offered is staggering. Also, if you have a problem with the first method you choose, as I did, the casino works fast to ensure you are still on the hook. I received a Live Chat message as soon as my deposit was rejected, followed by being walked through another method which ended up being successful. That is an excellent way to keep players interested.

Deposit Methods

  • Abaqoos
  • Bank Wire
  • Boleto
  • CartaSi
  • ClickandBuy
  • Delta
  • Diners Club International
  • eChecks
  • EcoPayz
  • eKonto
  • Entropay
  • EPS
  • Euteller
  • ewire
  • EZIPay
  • GiroPay
  • iDEAL
  • instaDebit
  • JCB
  • Lobanet
  • Maestro
  • MasterCard
  • Moneta
  • Multibanco
  • Neosurf
  • Neteller
  • Nordea
  • Paysafecard
  • POLi
  • Postepay
  • Przelewy24
  • Skrill
  • Sofortuberwaisung
  • Solo
  • Switch
  • Teleingreso
  • Ticket Premium
  • Trustly
  • Ukash
  • UseMyFunds
  • Visa
  • Visa Electron

Withdrawal Methods

  • CartaSi
  • Check
  • ClickandBuy
  • Diners Club International
  • ECO Card
  • Entropay
  • EPS
  • EZIPay
  • instaDebit
  • Maestro
  • Neteller
  • Nordea
  • Postepay
  • Skrill

Royal Vegas Casino VIP Program

Along with the Comp Program, all real money players are entered into Royal Vegas’s VIP Program. This program has two parts to it; an in-house tiered program that rewards players from the second they make a deposit, and access for higher-level players to the Fortune Lounge VIP program, where you can find yourself being invited to some of the most exclusive parties and events in the online casino world.

Would I Play at Royal Vegas Casino?

Well, here’s the thing: I have a real money account at Platinum Play and have used the Welcome Bonus, so I am not even sure I will be able to take advantage of the superior offer from Royal Vegas. If you haven’t opened an account at either, I would suggest you do so at Royal Vegas first, then see what happens after you clear the bonus.
The site itself is great: an excellent selection of games, a great comp and VIP program, and a whole host of ways to contact the casino in real-time if you have any issues. I have no problem recommending this casino to anyone- time has not passed Royal Vegas by, and they remain one of the flagship brands of the Digimedia Casino group!
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[S] Swoldow's Survivor: Ghost Island

There have been many mistakes that have been made, and someone needs to reverse the curse...
Swoldow's Survivor has undergone 35 seasons of amazing plays, but sometimes, a few mistakes were made, and as a result, someone gets sent home. However, 20 new castaways have a chance to nullify that bad decision. A new twist, entitled 'Ghost Island' is an island someone can visit in exile, and bid their vote on a chance to get an advantage that has been misused by someone who has played prior to them.

Malolo Tribe:
Naviti Tribe:


Episode 1:
Two tribes of ten are cast away in Fiji, and they are told the theme of this season is making failed decisions. The tribemates are immediately put to the test when they must pick a leader. Breadfruit volunteers without anyone's consent for Malolo, and Mary, being the oldest person on Naviti, is picked for them. They are then told to pick two people to compete in a challenge. Breadfruit picks Snow and Tea and Mary picks Troy and Juliette. Despite their... questionable pick for a leader, Malolo wins the challenge and get a shelter building kit.
At Malolo, Snow immediately starts trying to make a move. She starts to flirt with Ray and the two naturally want to control the game together, forming a showmance they manage to keep well hidden. Wanting to form a group of all people that would be deemed as day one threats, Devon and Kathy are also roped into this new four-person group due to their occupations. The four of them have the strategic ability to pull off many crazy moves. Surf begins to notice the group forming, and doesn't really see that as very tubular so he tries and get Devon to align with him by introducing him to his 'chill sessions.' Unfortunately, Devon hates them, prompting a fight between him and Surf.
At Naviti, Damon immediately wants to take charge of the tribe and starts to build trust with Hope, who he really likes. Trey introduces himself, and people are taken aback about him being a Durante. Trey knows that as soon as people knew his last name, he'd be seen as a threat, so he immediately starts painting targets on the backs of others, getting into a fight with Damon and accusing him of playing too hard, too early. Everyone knows that despite Trey's heritage, Damon is playing way harder than him, and everyone wants to naturally align with Trey. Juliette and Meg bond and open up to eachother, and Juliette sees Meg as an easy vote she can manipulate how she wants. Even Hope is starting to not trust Damon, so she starts to build an alliance, bringing in Trey and Juliette initially. Juliette then adds in Meg, the group decides to bring in Troy as well, and Aline and Brant sneak their way into the group too. Damon, Mary, and R2 are on the outs, as Mary screwed the challenge, Damon is a threat, and R2 has been nervous and hasn't cultivated a relationship.
Naviti wins the first immunity challenge, and they have to pick someone to go to Ghost Island and be absent from tribal. They pick Tea. Upon arriving, she is given the opportunity to wager her vote for a secret advantage, and she manages to win it, as it is an idol clue. Malolo now has to go to tribal, and the tribe isn't very happy with Breadfruit's performance in the challenge, as he stood and did nothing for the majority of it. Everyone on Malolo agrees Breadfruit has to go, except for Surf, who sees Breadfruit as a chill dude and would much rather vote for Madelyn who he doesn't sense good vibes from. Breadfruit wants Roxy out for being a social threat, but nobody wants to work with him. Breadfruit is sent home in a 7-1-1 vote.
Tea gets back from Ghost Island, and scared she hasn't formed any bonds due to being absent from tribal, she shares the idol clue she won with Roxy, who immediately stabs her in the back, finding the idol on her own. This idol was the one Connor never got to play in Blood vs Water. Tea realizes what Roxy did and has a meltdown, not expecting to be lied to, and wanting someone to vote with her alliance as a number, Kathy goes to comfort Tea and the two form a strong connection. Armando, wanting to make bonds starts cooking for everyone, and Roxy takes a liking to him, and the two grow close. Roxy says she'll vote for him if he gets her extra rice servings and Armando, immediately agrees, knowing he can use his skills to make there seem like more rice. At Naviti, Troy finds the legacy advantage Penelope misplayed in Egypt. Troy, wanting someone on the outs as a contingency plan talks to R2 and tells him of the idol to gain his trust. Mary, meanwhile, impresses the team with how much she works around camp. Brant, meanwhile, does the opposite, rubbing everyone the wrong way when he tells them about his gruesome pass-times as a child. He is promptly kicked from the alliance as everyone is disgusted by him.
Malolo wins immunity, and Brant is sent to Ghost Island. He is at peace with the island as it is themed around death, but the advantage isn't available so he just lives in isolation for a night. R2 and Mary want to break up the duo of Juliette and Meg by voting Meg, and Damon wants R2 out for being weak in challenges. Aline has a strategic plan, but she wants to use her Brazilian charms to lay underestimated, so she tells Trey her plan, asking him to propose it to the group, promising she will look out for him if anyone tries to gun for him. Trey agrees. The two propose doing a 3-2-1 split vote between R2, Mary, and Damon, and everyone agrees. Troy is mad R2 plans to be the one everyone plans to send home, as he made a bond with him, but he doesn't want to anger anyone immediately so he goes with the plan. R2 goes home in a 4-2-1 vote.

Episode 2:
The tribes are told that they are swapping really early. The new Malolo tribe has Aline, Armando, Brant, Devon, Surf, Juliette, Kathy, Tea, and Trey, while Naviti has Damon, Hope, Madelyn, Mary, Meg, Ray, Roxy, Snow, and Troy.
The only Malolo alliance is cut in two, with Devon and Kathy hoping Ray and Snow can make it out alive on the other side of things. Malolo has majority, but Surf and Tea haven't voted with them, and would flip if given the option. Trey, Aline, and Juliette retain their original alliance, with Brant as the final Naviti member. Trey starts bonding with Devon, hoping the two could work something out, and they get along nicely. Trey throws Brant's name under the bus, as he is a creep, and Devon also already feel uncomfortable by him.
Both the idols are at Naviti camp, and Troy, Mary, Meg, and Hope run the tribe. Damon doesn't want to work with any of them, as they left him out of the conversation, so he starts to bond with Madelyn. Both were on the bottom of their tribes and they plan to work together. Snow and Ray immediately want to throw Roxy under the bus for being untrustworthy, as they know that they have to convince Naviti to spare them and cut Madelyn and Roxy first.
Malolo wins immunity, and Devon, wanting his alliance to have safety, sends Snow to Ghost Island, where there is no advantage for her. Hope, Mary, Meg, and Troy get together and discuss who they want to vote, and they all see Roxy as the least trustworthy. Ray continues to fuel the fire, by spreading lies about her to the women of Naviti. However, Ray hopes an idol gets played, and he plans to vote for Meg. Madelyn, however, knows what Ray is up to, and is sick of it. She tells Damon to vote for Ray, and then tells Roxy she is being targeted by Naviti. Roxy gets extremely paranoid but knows what she has to do. She plans to vote for Hope, because she sees her as the biggest threat, and at tribal, Roxy plays her idol, negating 4 votes. Her jaw drops, however, when Ray is sent home in a 2-1-1-0 vote.

Episode 3:
Hope and Troy celebrate getting through the vote without anyone from Naviti going, and Mary notices how close Hope and Troy are getting, believing she is the third wheel. She immediately wants more power, so she approaches the outsiders, Damon and Madelyn, and a new alliance is formed. Snow gets back from Ghost Island and is appalled that her showmance was did dirty. She assumes someone from Naviti did it, and wants revenge, so she starts spreading lies about Meg to this newly formed alliance. Kathy continues to try and form as many bonds as possible and makes one with Aline, who she finds interesting due to her culture. Aline continues to play dumb, while secretly running things behind the scenes with Trey. Surf starts eating more and more rice daily, which angers Armando and Tea. Tea gets into a fight with Surf as a result.
Naviti wins reward and Armando is sent to Ghost Island. He gets an available advantage, but doesn't want to wager his vote. Malolo wins immunity, and Naviti goes back to tribal. Snow wants everyone to pay for what happened to Ray, so she starts to have side conversations with those on the bottom to make a majority. She talks to Roxy, telling her they have to vote Meg, and then separately talks to Damon, Madelyn, and Mary. A new majority is formed, and Hope starts to get nervous. She talks to Troy about why nobody is talking to them, and Troy's intuition as a cop is to play his idol. He plays it on Meg, negating 5 votes, and sending Roxy home in a 3-0 vote.

Episode 4:
Despite the original alliance's victory, they are still at a minority, and Snow wants to make sure nobody flips back onto them. She uses her charms to make everyone believe she is an asset to tribal life, and Mary, Damon, and Madelyn still want to work with her to vote out Meg. Trey starts to try and convince a Malolo to flip on his tribe, and believes it is best to try and work Tea to his side. The two talk, but Kathy notices what Trey is trying to do and wants Tea to herself. She continues to bond with Tea as well.
Malolo wins reward and they sent Troy to Ghost Island where he finds nothing. Malolo also wins immunity again, sending Naviti back to tribal. Hope doesn't feel comfortable in her alliance anymore, as it is in the minority, but doesn't want that to be apparent, so she plans to calmly morph into a free-agent while being unnoticed. Snow continues to keep the new trio of Damon, Mary, and Madelyn loyal to her interests, and they see her as a shield. As a result, they all want to stick together and keep the majority. Hope, Meg, and Troy want Mary out next due to being super social, so they gun for her, but Meg is sent home in a 4-3 vote.

Episode 5:
The tribes are told that they are swapping again, but this time, into three tribes. Malolo now has Brant, Damon, Kathy, Madelyn, and Snow. Naviti has Armando, Devon, Surf, Tea, and Troy, and the new Yanuya has Aline, Hope, Juliette, Mary, and Trey.
Damon and Madelyn immediately find out that Snow no longer wants to work with them, as she is finally reunited with her alliance member Kathy, and the two girls spend the whole day talking together. Damon wants to pull a fast one on Kathy so Snow can be loyal to their interests, so he starts to bond with Kathy to lull him under a false sense of security, while continuing to bond with Madelyn. Kathy sees through Damon completely, and tells Snow she wants him gone. Snow and Kathy go looking for an idol and Snow finds it, willing to use it on her ally.
At Naviti, Troy is the easy vote, as he is the only Naviti on the tribe, but Devon still gets paranoid, knowing his alliance wont be there to help him. He immediately starts looking for the idol and finds it. After, he begins to smooth things over, and forms a bond with Armando that could potentially help him down the road.
At Yanuya, Trey does the most when building the shelter and everyone is impressed by him. Using this to his advantage, Trey immediately starts painting a target onto Mary's back, for flipping on her tribe, to his old allies, and both Aline and Juliette continue to want to work with Trey as a result.
Naviti and Yanuya win immunity and Malolo goes to tribal. Damon immediately ropes Brant into his plan to get Kathy out, and Brant is all for it. Neither Snow or Kathy want to talk to Brant as he scares them, so Snow decides to resort to playing her idol to get her out of this mess. They plan to stick to their plan to vote Damon, despite him being needed to be kept around for challenges, and hope this move turns the tribe on it's head. Snow plays her idol on Kathy, negating 3 votes, and Damon is sent home in a 2-0 vote.

Episode 6:
Madelyn begins to get desperate as her number one ally got idoled out, so despite not wanting to talk to him at all, Madelyn makes an alliance with Brant, just to get past one more vote, hoping he would go to rocks for her. At Naviti, Troy tries to find a way to get out of being on the bottom, and starts to bond with Armando. Troy didn't want to have to play dirty, but he decides to, telling Armando that Tea approached him, telling him she wats Armando out. Armando is shocked, and wants Tea gone. At Yanuya, Hope knows that the plan is to vote Mary, but is starting to get extra worried, especially since Trey and Aline are close. She goes looking for the idol and finds it. This is the idol that Art didn't use in Heroes vs Villains II, that he went out with in his pocket.
Malolo and Yanuya win reward, and they send Surf to Ghost Island. Surf decides to test his luck and wager his vote, but ultimately loses the chance game and has no vote at tribal anymore. Yanuya and Malolo win immunity, sending Naviti to tribal. Surf tells everyone he lost a vote on Ghost Island and everyone is intrugued. With Surf being unable to vote, hope is restored to Troy. Devon wants to make a move on Surf because he is vulnerable, and a physical threat as well, and proposes this plan to Troy. Troy however, still wants Tea and Armando to turn against eachother. He then tells Tea that Armando is gunning for her, and now both Tea and Armando want eachother out. Troy can now vote however he wants to, and Tea ends up being the one who gets the short end of the stick, in a 2-1-1 vote.

Episode 7:
The tribes merge, but tribal lines are already dissolving. Naviti has one extra person over Malolo, 7-6, but Mary doesn't want to work with her tribe, and would much rather play with Madelyn. She makes it apparent to her tribe that she is not with them, and this angers the rest of Naviti, who all want to work as a group. Aline receives a note in her buff, allowing her to sneak to Ghost Island at night, and when she gets there, she has the opportunity to wager her vote for an advantage but doesn't take it. Snow wins immunity, and immediately bring the alliance of her, Devon, and Kathy together. They all want Mary out, as she is the least trustworthy naviti left in the game, due to flipping. Mary suddenly realizes the error of her ways, and tries to make it up to her old tribe by doing more around camp, and attempting to establish an alliance between her, Aline, Hope, and Surf, but neither Aline or Hope plan to stick with it, and instead those two girls start to flirt with Surf, manipulating him to vote with their tribe. Wanting to get the hot babes and not really caring about his tribe, Surf gladly accepts. Madelyn attempts to try and flip Brant, trying her best to socialize with him but he doesn't budge. Trey and Troy propose the first vote, and they believe that Armando should go first as he is the biggest physical threat of the tribe. Mary talks with her old ally Madelyn about potentially voting Troy, and begs her new alliance do the same, but Aline, Surf, and Hope already have made their choice on who to vote. Armando becomes the first juror in a 7-4-2 vote.

Episode 8:
With the biggest physical threat out of the way, Naviti now wants to shift their focus to the biggest strategic threats. Troy starts to get a read on the Malolos and doesn't trust Devon at all, so he proposes voting for him. Meanwhile, Mary is fuming mad her new alliance voted against her wishes, and straightup leaves it. Hope also starts to try and become more social. She forms a relationship with both Troy and Trey, two of the bigger threats of the tribe. Brant, Devon, Hope, Madelyn, Mary, and Snow win reward, and they choose to send Trey to Ghost Island. He doesn't find a secret advantage. Aline wins her first immunity challenge, and everyone begins to strategize. Since the Malolo tribe is fractured, Juliette suggests splitting the votes 4-3 between Devon and Madelyn, knowing that someone has to have gotten the Naviti idol during the second swap. Kathy, Snow, and Devon start to feel like their days are numbered, but Devon tells his allies of his idol and plans to play it. The three plan to vote for Mary. Meanwhile, Mary and Madelyn plan to vote Devon, as they always saw him as shifty. At tribal, Devon plays his idol, negating 6 votes, and forcing a 3-3 tie between Mary and Medelyn. A revote occurs, and everyone believes Madelyn will be the one to go home, but Aline, Hope, and Surf are still mad at how she treated them after last tribal. They convince Brant to vote Mary, and Mary becomes the second juror in a 7-3 revote.

Episode 9:
After that tribal, Devon is now public enemy number one, and Madelyn is incredibly mad at him for being the reason his closest ally is now out of the game. She talks to Trey and tells him she wants Devon out at all costs, and Trey plans to use her vote to get Devon out. Brant, Surf, Juliette, Kathy, and Trey win reward, and Hope is sent to Ghost Island, who can wager her vote, but chooses not to. Madelyn wins immunity, to make sure she isn't targeted. The plan seems set to vote out Devon, but Juliette and Aline both are starting to get super uncomftorable around Brant, who they believe could strangle them in their sleep. They both have different options in trying to turn everyone against Brant. Aline starts getting to know Kathy, hoping her and Snow can be the ones to help her, but that backfires, when Kathy tells Snow that Aline is trying to manipulate them, causing both to want to vote for her. Juliette meanwhile does more around camp, so everyone trusts her more. Troy believes that Hope came back with an idol, as she told him she didn't lose her vote, and that makes him super suspicious of her. Juliette tries to convince Trey to help her get Brant out, but Trey tells her it would be foolish to give up the majority to Malolo. Trey, Madelyn, Hope, Surf, and Brant still are voting Devon. Devon becomes the third juror in a 5-3-2-1 vote.

Episode 10:
In this episode, the tribes are told that there will be two different tribals, with two different immunity winners. The first group consists of Hope, Kathy, Madelyn, Snow, and Troy, while the second group has Aline, Brant, Surf, Juliette, and Trey. Kathy and Aline win immunity for their separate groups.
In the first group, there are two duos, of Madelyn and Hope, and Snow and Kathy, and both duos want Troy as their swing vote to get the other duo out. Madelyn tries bonding with Troy, but he already doesn't trust her, and also doesn't trust Hope, who he thinks may have an advantage. Kathy takes a different approach, and actually makes an alliance with Troy to get them through the vote. Naturally, Troy would much rather work with Kathy, and Madelyn starts to believe this, so Hope tells her about her idol. Troy, Kathy, and Snow all agree to vote Madelyn together, as she's been on the outs. At tribal, Hope plays her idol on Madelyn, negating three votes, and making Troy the fourth juror in a 2-0 vote.
In the second group, all five members are aligned, and Trey doesn't want to pick off anyone that is loyal to him, so he recommends going for Surf, but both Juliette and Aline still try to get him to vote off Brant, telling him he gutted a fish and scared them with it once. Trey is immediately weirded out, and agrees Brant is way too unpredictable to keep around. Aline and Juliette promise that the three of them will stick together, and a final three deal is made. Quickly roping in Surf, Brant becomes the fifth juror in a unanimous 4-1 vote.

Episode 11:
With that tribal, Malolo and Naviti are now both even, with four players each. Hope starts to regret her decision of idoling out Troy, and believes that her tribe is now against her. She wants to make a move, and go against social threat Aline, so she talks to Kathy and Snow to see if they're on board, and they are surprisingly compliant. Kathy, wanting Hope to get an advantage to help them, wins reward, shares it with Snow, Trey, and Madelyn, and sends Hope to Ghost Island hoping she gets an idol. Hope, however, decides not to wager her vote, believing that it is too big of a risk if she wants her move to work. Madelyn wins her second immunity, and talks to Trey and Juliette about wanting Snow gone, as she is a social threat. Meanwhile, Hope starts to try and get Surf on board with her plan to vote Aline, but Surf, thinking Aline is hotter, tells Aline of Hope and Kathy's plan. Wanting Malolo numbers down, Aline tells Surf to vote Kathy, and she purposefully defies Juliette and Trey's plan to vote Snow. Juliette tries to enforce the vote to Surf but he argues with her, not wanting to be told what to do. At tribal, voted between Snow and Aline tie, 3-3-2, and on the revote, Surf switches his vote to Snow. Snow becomes the sixth juror in a 4-2 revote.

Episode 12:
Hope continues to drift away from her tribe, and starts to bond with Kathy, who is extremely desperate after losing her closest ally. Juliette and Trey are mad at Aline for defying them, but are still glad they got their desired outcome in the end. The two agree they have to break up Surf and Aline so Aline can be loyal to them. Juliette gets into a fight with Surf and this leads Surf to have a meltdown, wondering why this game is no longer chill anymore. Trey also wants to take extra precaution, and goes looking for an idol. He finds the idol, which is the idol Evan used in Game Changers that accidentally sent Astrid, his ally home. Aline and Juliette win reward and share it with Surf, sending Madelyn to Ghost Island. Madelyn wagers her vote and loses. She wins immunity, however, to make sure nothing goes wrong. At reward, Juliette and Surf make up, and Aline and Surf convince her to vote Hope. Trey, however, comes prepared. He tells Kathy that Surf and Aline want her gone, and it is best to vote Surf. He also ropes in Hope. Surf becomes the seventh juror in a 3-2-1 vote.

With Surf gone, Aline has no choice but to work with Trey and Juliette, and Trey tells her that he has an idol to gain her trust. Hope wins immunity and shares reward with Trey and Kathy. Hope and Kathy need eachother and form an alliance on reward. Juliette and Hope also bond, but Hope knows she's closer to Trey than to her. Aline, Juliette, and Trey plan to split votes between Madelyn and Kathy in case someone from Ghost Island has an idol. Hope and Kathy want Aline out for winning lots of challenges and being super social, and Madelyn wants Juliette out. Trey, believing Aline is getting targeted, plays his idol for her, and two votes are successfully negated. Madelyn becomes the eighth juror in a 2-1-1-0 vote.
Aline wins the next immunity, and it becomes more and more evident to Hope and Kathy that Aline, Trey, and Juliette have a final three deal. Trying to get in on that action, Kathy, now the last Malolo standing, talks to Aline and tries to make a last-minute alliance with her, but Aline wants nothing to do with it, as every Malolo on the jury would vote Kathy. Despite this, they see Hope as the bigger threat between her and Kathy, and a straightforward vote occurs. Hope becomes the ninth juror in a 3-2 vote.
Aline wins the final immunity and now gets to pick who she takes to the top three with her, and who has to make fire. Out of everyone, she knows that Juliette is likely the least likely to win between anyone else, as Trey ran the whole game, and Kathy is the final Malolo standing, so it is pretty obvious who she picks. Kathy and Trey now have to face eachother in the firemaking challenge for the final spot in the final three, and Trey beats Kathy, eliminating the final Malolo from the game.
Aline, Juliette, and Trey face the jury and deliver their closing arguments. Aline talks about how she won four immunities, and also played a great social game, using her charms to manipulate Surf into flipping to give Naviti the edge on the first few merge tribals. Juliette tells everyone that she masterminded the strategy behind the votes, voluntarily splitting in anticipation of Devon's idol play for example. Trey tells everyone about how he went into the game with a huge target on his back, especially since his brother played before and was a huge villain, but he put targets on other people, and ran the votes from start to finish when the merge hit. It was a hard decision, but it the jury ultimately put their votes on who was in on most votes. Aline spent many votes trying to get Kathy out to no avail, and Juliette did the same with Madelyn. As a result, Trey Durante is crowned the winner of Swoldow's Survivor: Ghost Island in a 5-4-1 vote.
Hope is crowned fan favorite due to her idol play on Troy, and her underdog game.

Potential Returnees: Trey, Juliette, Aline, Kathy, Hope, Madelyn, Surf, Snow, Troy

Now that that's done, we will be moving onto a season I've been wanting to simulate for a long time. People from different walks of life will be categorized based off of their stories. One tribe of people who have overcame adversity, and the other, with people with some form of privilege. Signups for Swoldow's Survivor: David vs Goliath coming soon!
submitted by swoldow to BrantSteele [link] [comments]

My Ideal yet semi-realistic All Out card and booking

Fénix wins the Roulette Rumble last eliminating Lance Archer in a Buy-In Match
The rules of this match are as follows: every wrestler spins the roulette wheel before the show and whichever number they land on (0-36) is the number they enter at. People will enter every 45 seconds and you can be eliminated by being thrown over the top, pinfall or submission. The winner receives a shot any title of their choosing. In no particular order, the participants of the match are:
Fénix, Kip Sabian, Colt Cabana, Ricky Starks, Brodie Lee, Preston Vance, Evil Uno, Stu Greyson, John Silver, Alex Reynolds, Brandon Cutler, Sonny Kiss, Joey Janela, Shawn Spears, Lance Archer, The Butcher, The Blade, Frankie Kazarian, Christopher Daniels, Scorpio Sky, Sonny Kiss, Dustin Rhodes, Brandon Cutler, Angelico, Jack Evans, Michael Nakazawa, Marko Stunt, Wardlow, Billy Gunn, Austin Gunn, Matt Hardy, Alan Angles, Peter Avalon, Pineapple Pete and Luther.
Abadon def. Allie, Anna Jay, Big Swole, Brandi Rhodes, Nyla Rose, Penelope Ford, Priscilla Kelly and Thunder Rosa in the Women's Casino Ladder Match
Continuing with AEW’s theme of Men’s Casino Match at Double or Nothing, then the women’s turn at All Out, it’s announced on Dynamite there will be a Women’s Casino Ladder Match, with the winner receiving the prize of a future AEW Women’s World Championship. And just like last time, there will be a mystery participant. Women gradually get announced via AEW’s Twitter, with the unsigned Thunder Rosa and Priscilla Kelly being surprise entrants. All others are standard AEW folk: Nyla Rose, Penelope Ford, Allie, Big Swole etc.
Big Swole and Nyla Rose start it off hot, Nyla trying to dominate but Swole using her strength to counteract. Allie comes in and her and Swole come to a babyface arrangement to take the big women down. Thunder Rosa follows suit and starts to mix it up with everyone. Priscilla Kelly, Anna Jay, Penelope Ford and Brandi Rhodes all come out and continue the fight. It’s multi-man chaos, with each women sabotaging the other from getting that poker chip. They all want the prize. Awesome Kong at one point tries to walk down and help out Brandi, but Allie valiantly takes her on and brawls with her to the back.
Allie comes back, freshly bruised by Kong, and looks to climb the ladder, but Brandi pushes her down. She then starts to taunt and mock the 9th and final entrant while she waits for them to appear...and it’s Abadon. Oh no. Abadon comes in and wrecks house, takes out all the people involved while the action continues, before she climbs the ladder and receives the chip. She then lets out a mighty scream as she holds it in triumph. What a terrifying women, now with a future AEW Women’s World Championship match locked in.
Brian Cage (w/ Taz) def. Darby Allin in a No Disqualification, No Countout Match
After his loss to Jon Moxley at Fyter Fest and failing to win the AEW World Championship in his first match, he goes on a tear. The Dynamite after he takes part in a Four-way Elimination Match with Jungle Boy, Marq Quen and Darby Allin. All young, high flying faces. He pins Marq Quen after a brutal beat down, then Allin pine Jungle Boy. Cage isn’t happy that Allin stole an elimination from him, so he counts a three count for himself on Jungle Boy, then starts to go hell for leather on Allin. Cage wins and after the match hits a Weapon X off the apron onto a big wooden board that just dents on collision. Allin is off TV for a while, as he has been.
Cage in the meantime continues his rampage until one day, he declares an Open Challenge, and no one responds. Taz then goes on a rant about how Cage scared off everyone in the AEW locker room, no one has the guts to step up to him. That’s when, Darby Allin walks out. The match ends in a no contest because neither of them abide to the rules and beat the piss out of each other. It’s settled that regular rules can’t contain them, it’s going to be No Disqualification, No Countout.
Pentagon Jr. def. Cody (c) (w/ Nightmare Family) to win the TNT Championship
We’ve had two crazy matches just there, so how about a bit calmer now. Cody continues his weekly open challenges and getting great matches out of a diverse cast of wrestlers: young high flyer Marq Quen, tall jock Jake Hager, to the charismatic and cool Ricky Starks. He continues his open challenges, taking on Jack Evans, Joey Janela, and an especially good match with Sammy Guevara upon his return.
The tension between Omega and Page has boiled to a point where they take a mini break from teaming with each other. Omega then teams with Cody for a match against the tag champs, Best Friends. The returning team of Lucha Bros come out in a shock appearance, presumably to cost Best Friends the match, but Cody actually gets distracted by Pentagon allowing Chuckie T to roll him up. Week following, Cody and Chuckie T then go at it for the TNT Championship. During Cody’s entrance, it’s interrupted by a vignette of Pentagon Jr. Throughout the match Pentagon haunts Cody in his mind which very near leads to Cody losing the title. Cody pulls through.
Pentagon Jr makes his in-ring return to action next week and breaks Dustin Rhodes arm! Following week he tries to do it to Brandi, but Cody runs out and saves her in time. They have a brawl, ending with Cody declaring that “PENTAGON JR!!!! YOU’RE ON!!!!” He then cuts a scathing promo the following week on the go home. When he leaves the cameras cut to the highest point of Daily’s Place to see Pentagon Jr, standing there, and staring... Both these guys love a bloody, brutal, story driven match. Having a match like that for the companies midcard Championship really legitimises it, and with the story I’m going to create will make this one of the most talked about titles. Pentagon Jr. wins after a Fear Factor, and to rub the salt in - breaks Cody’s arm ahead of Blood and Guts. Fénix comes out to congratulate Pentagón, but Penta snaps his arm too. That’s the next feud going forward.
Best Friends (c) def. Santana & Ortiz (w/ Jake Hager), Private Party and Jurassic Express in a Lucha Rules Tag Team Match to retain the World Tag Team Championships
Best Friends defeat the growing to be dysfunctional duo of Adam Page and Kenny Omega at Fyter Fest to become new AEW World Tag Team Champions, and are now on top of the division. Over the weeks they keep trying to have defences, but it always ends with a team running down saying they want in and a brawl breaking out. Eventually it’s ruled that these guys all want the titles, so all of them will be put in a match at All Out and whoever wants it enough will get it. And thus, the chaos ensues. 8 incredibly talented guys going all out for golden glory. None of the teams seem to want it as much as Santana and Ortiz who keep using weapons to try and win. This costs them, which makes them very cross.
Hikaru Shida (c) def. Dr. Britt Baker DMD to retain the Women's World Championship
Hikaru Shida continues her trail of dominance over the AEW Women’s division over the summer and into August, defeating Penelope Ford at Fyter Fest and then Nyla Rose on Dynamite in an excellent 2 out 3 Falls Count Anywhere Match. Nyla the next week cuts a promo on Shida, saying she wants one final shot, and if she loses - she will never challenge for the title while Shida is champion again. This is when Britt Baker returns, limping down to the ring on a crutch. She cuts a mini promo of her own, before blasting Nyla with the crutch. A #1 Contenders Match is set up, with the winner going on to face Hikaru at All Out.
Britt wins after a very hard fought and brutal contest. Afterwards Brandi comes out to congratulate both women on the incredible match. She then announces Nyla as the first women to take part in the AEW Women’s Casino Ladder Match at All Out. In the final weeks we see video packages for Shida, detailing her past in Japan and how much it means to her to be here in America and holding the most important title in the world to her. Britt cuts some very passionate promos about the struggle she’s went through to even become a wrestler, and as soon as she became the best thing in this company she was injured. But this time, nothing is going to stop her. She’s not going to be hindered by dentistry, not by trying to being a good guy, and not by injury. She will be victorious. Both women put their heart and soul into the match, but Shida wins with one final Tamashii no Three Count.
The Inner Circle (Chris Jericho, Jake Hager, Santana, Ortiz and Sammy Guevara) def. Tyson’s Crew (Mike Tyson, Mickey Gooch, Henry Cejudo, Rashad Evans and Vitor Belfort) in a Daily’s Place Fight
After Tyson and Jericho’s confrontation on Dynamite and all the attention that grabbed, it’s a given some sort of match will have to happen. The best way to do this I think is a Cinematic Match, featuring all of The Inner Circle and Tyson’s Crew from the beat down. I’ve only picked 5 of the guys with any notoriety, all the other imposing black guys can get involved in the match but there’s no point in advertising them as part of the match. Advertising guys like Henry Cejudo and Rashad Evans though, that’ll work. The gimmick of the match is before the ring or any one arrives to Daily’s Place for the show, IC and Tyson’s Crew can have a fight. We see everyone arriving to the arena, Inner Circle making a lightly comical entrance.
Then a fight breaks out. Fists are flying everyone, they’re going tooth and nail. We see spots like Hager and Cejudo going full MMA in the ring, Sammy running for his absolute life from Tyson, Ortiz and Santana doing a skit with Gooch, fun stuff. Jericho and Tyson both can not take themselves seriously and still come off as legit because of their names. We have to give the win to the actual wrestlers, after one of Tyson’s Crew fall off something high onto a crash pad in a big spot to be talked about. Santana and Ortiz then cover for the win.
Adam Page def. Kenny Omega
After Fyter Fest, Page and Omrga’s 162 day reign with the AEW World Tag Team Championships comes to a close. Page afterwards loses it, arrives to every match drunk and is slowly losing himself. Omega tries to keep him together but Page wants nothing to do with him. Omega tries to find help from The Bucks but they’re so caught up with #FTR they don’t pay attention. Kenny Omega wins the Battle Bowl and his wish he gets to grant, is that Adam Page gets his wish instead. #GoodGuyKenny. Page’ in his drunken state, wishes to face Kenny Omega at All Out. The wish is granted and it’s made official.
We get two vignettes for Omega and Page each leading up. Both are sit down interviews with Tony. Omega talks about how much he cares for Page and doesn’t want to do what he’ll have to do to beat him at All Out, he doesn’t even want to be standing in the opposite corner to him. But this is how it goes, he tried to keep Page in one piece but he fumbled and it dropped. Page is fully onboard with this being a good idea and in an interview states he believes this is the only way to establish that he is superior to Kenny, He was shunned by The Bucks, Kenny’s best friends. Kenny told me he wasn’t like them and believed in me, but he wasn’t. Kenny thinks he is better than me but he’s not and never will be.
In the match Kenny doesn’t use any major hard hitting moves. He does stuff like an Arm Drag, headlock, Hurricanerana, Dropkick etc. He fends for himself when Page attacks and is able to counter, but he can’t hit anything major. He can’t do this to his friend. Page on the other hand unloads everything he’s got. He hits two Buckshot Lariats to Kenny, and when he goes for the third...he stops. He’s stuck. Should he? Should he not? He looks at Kenny, with a confused look. He then flips over the ropes and hits the third Buckshot. He covers and wins, but doesn’t know what he just did. He turns around, and looks at Kenny...who isn’t happy. The story has just begun.
Maxwell Jacob Friedman def. Jon Moxley (c) to win the AEW World Championship
This is the match everyone is talking about happening. And to be honest this is a match I really want to see. Neither of these guys are very flashy wrestlers but they both are masters at selling and storytelling. I really want a diverse card, featuring your Lucha Libre, ladder Warfare, crazy multi-man, weapons brawl, cinematic match, battle royal, blockbuster tag, and the story driven match is the final piece of that puzzle. With Moxley probably not going to be able to show up regularly on Dynamite regularly however, this is going to have to be carried by promos from MJF. And if anyone can do that, it’s MJF.
It starts with Jurassic Express defeating MJF and Wardlow at Fyter Fest. Afterwards, MJF and Aardlow walk to the back with the Moxley/Cage match up next, and no one takes any notice since that’s just standard procedure. But the following week, MJF comes out with a bone to pick. He’s got a problem with the “World Champion”. He goes on a rant about how much of a worthless champion Jon is, because he’s just going to sit at home for the next few months on his couch because his wife is sick. He makes an offer to Renee, telling her if she wants to be with a real man - just hit MJF up. Jungle Boy interrupts him and their feud goes on, culminating in a Last Man Standing Match on Dynamite.
After that’s wrapped up, AEW hold a special episode of Dynamite called “Fight for the Fallen” like last year, with all proceeds for the show going towards a Black Lives Matter organisation. At the show we get two Semi-Final matches in a 4-man tournament for the match with Moxley at All Out. Moxley can’t appear and MJF is one of the people involved, so MJF cuts another promo trashing Mox. The tournament matches feature the top guys in the rankings: Brian Cage, MJF, Lance Archer and Adam Page. MJF beats Page and Archer beats Cage, leading to Archer vs. MJF on Dynamite the next week, with MJF victorious.
Moxley returns sometime in August with one objective: beat up MJF. He attacks him backstage and chokes him out with his scarf, even beating up Wardlow. Moxley gets a chance to cut a promo on MJF, which MJF interrupts. This is the main event of the go home show and they go off the hook. MJF trashes Moxley for coming from “the slums”, Moxley brings up how MJF bullies Wardlow, MJF tells Moxley he’s only popular for garbage wrestling, Moxley says he’d rather rather go back to the slums than watch an MJF match. It all boils over, AEW World Championship. And just because it’s the most real heat possible, MJF cheats using Wardlow to win and become AEW World Champion.
FTR def. The Young Bucks
You had to see this coming, right? And where else does this belong other than the main event of AEW’s biggest show of the year? This is the most anticipated match in wrestling right now, and has been for ages. Fight The Revival begun in 2016, 4 years of build. Now, it’s happening. We saw The Bucks come out to tell FTR that they are the best tag team in the world recently, and that is where we begin.
At Fyter Fest we see The Bucks and FTR team up against Lucha Bros and BB. Bucks and FTR win the match because we’re really trying to establish these two as the best tag teams in the world. The Bucks get the pin too. Next week we get an interview with Tony Schiavone and The Young Bucks. The Bucks tell Tony they are the best tag team in the world and have been for over 10 years. In an FTR interview with Jim Ross however, they tell Jim that The Bucks Fear The Revolt because they were so used to being positioned as the best tag tram in the world, and then they swooped in and took their crown. They want it back but they can’t. They can do a thousand flips and kicks, sure, but they aren’t The Revival or Tag Team Wrestling. FTR are.
Both teams continue the impressive win streaks and at Fight for the Fallen, it’s settled, the main event of All Out will be #FTR coming true. The Bucks and FTR have a confrontation in the ring where they exchange a war of words. Some points are recycled like FTR’s “you can do a thousand flips and kicks but you’ll never be on our level”. The Bucks says that they are just jealous B+ players who tell themselves they eclipsed The Young Bucks, but they never have and never will. It all comes down to it, main event, the biggest match of the year. It goes 40-50 minutes and is just perfect. FTR bust out all the classic tag team finishers: Hart Attack, Doomsday Device, Steinerizer, Decapitator, Death Sentence, Power Plex, Spike Piledriver etc. Meanwhile The Bucks bust out their greatest hits. The clash of styles is gorgeous to watch in motion, and in the end - FTR prevail.
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Gambling Games In India

Gambling games and India:

Games of chance have always attracted passionate players and the appeal of Lady Luck never seemed to dwindle. They have thrived for thousands of years, even before written history and up to modern times when we can indulge in gambling on our electronic devices without even having to walk to the nearest casino establishment. Games have changed and flourished, but the passion for playing remained the same. India is a country that boasts a rich history when it comes to gambling and still nurtures a strong passion for it in various forms and guises. That said, it’s well worth taking a glance at the origins of casino games and how and where it all began.
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Gambling stories of ancient India
The Ramayana (one of two major Sanskrit epics of ancient India) cites certain forms of games of chance believed to date back as far as 7300 BC. It describes gambling boards, believed by some to be the game of chess, as well as gambling with dice. The popular saying ‘to lose one’s shirt’, meaning to lose money, originated in ancient India. The old Sanskrit texts compare trees that have been stripped of their fruit to defeated gamblers who lost their clothes and ornaments in a wager.
While the Ramayana casually mentions gambling and does not condone it in any sense of the word, the second epic (the Mahabharata) tells a different story. The main antagonist, Shakuni, arranges a dice game against king Yudhishthira whom he cheated out of all his wealth and kingdom. When another antagonist, Duryodhana, insisted that there was no place for two crown princes in the kingdom, another dice game was arranged which ended in the exile of the royal family.
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First Gambling Devices
Buddhist texts mention Indians gambling with nuts as dice as early as 300 BC. Apart from being fond of dice, Indians developed a taste for gambling on animals. At first, ram and cockfights were all the rage which was followed by the more sophisticated horse racing later. What is interesting is that while Europeans are generally given credit for developing certain games of chance, most of the earlier versions of gambling devices had Indian symbols on them.
Further Progress
The 15th century witnessed the rise of legal gambling houses all across India. They were heavily regulated to make sure the games were fair and square so that the players would willingly submit their dues to the king. This was the beginning of the first gambling tax.
When the British introduced cricket to India in the 18th century, Indians fell completely in love with the game. Cricket paved the way for sports betting which flourished in the country until the British took over and passed the Gambling Act in 1867 which outlawed all games of chance. Although they couldn’t abolish the games which still went on in secret, India never looked favorably on gambling again.
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Present-day Gambling
The perspective of the Indian government on gambling is that it is the temptation that lures players to bet beyond their means, ruining their lives and their families. India’s 29 states and seven Union territories have the authority to decide whether to legalize gambling or not. Each state has a different legislative council and even though most of them do not support it, they do allow some forms of it, such as betting on horse races and the lottery. Since gambling restrictions are still in effect to a large extent, many have turned to online options and can choose from some of the best online casinos for India to scratch that itch. Almost 40% of internet users in the country have admitted to spending some of their time playing online casino games with no particular intention of earning large sums of money, but just to have fun and pass the time.
The history of India, which is almost 4000 years long, is brimming with amusing anecdotes of gamblers winning and losing in their favorite games. However, the future might not have as much room for such stories, since the gambling ban is still in effect. The Indian government still doesn’t trust its people to use their own judgment and roll the dice deciding their own fate. If the rules should ever change, the casino industry will be able to boost the Indian economy to a great extent. The people will enjoy their games while the country reaps the benefits. Some would say, a win-win situation.


There are a number of different online casino sites open for Indians to play on in 2020. With enticing welcome bonuses, a huge library of games including live casino games, more players are signing up now than ever!
However, many online casinos go beyond just a website and offer dedicated mobile apps that allow you to enjoy all features of the online casinos on the go! Check out the best online casino websites for India in 2020!
#1 – LeoVegas’ App
LeoVegas is one of the biggest online casinos in the world and contains a huge number of casino games. You can play Blackjack, Roulette, Slots, live casino games, and more on the online casino.
The LeoVegas app allows you to access more than 1,000 casino games offered by the online casino. Both Android and iOS users are covered as there are dedicated apps for both the operating systems. The user interface is designed to provide a simple and enjoyable experience for all players.
#2 – Betway’s App
Betway is one of the biggest names in the world of online casinos and betting. The site not only offers a huge collection of games in its full-fledged online casino but also offers really great odds on sporting events around the world with a great welcome bonus for new players.
The Betway app allows you to stay in touch with your adventurous self on the go and gives you access to all the games provided on the online casino. Some of the features that make the app great are its small size and classification system that lets you seamlessly switch from its three modes – Betway Casino, Beway Vegas, and Betway Live Casino.
#3 – Casumo’s App
Casumo is a modern online casino with a focus on providing a clean and enjoyable user interface to its players. In terms of game selection, Casumo does pretty well too, and provides tons of different online casino games for you to enjoy.
In keeping up with the philosophy of offering its players one of the best online casino experiences, Casumo also has a dedicated app that can be used to play all the different games offered on the site. Some of the key features of the app include a personal dashboard, automatic notifications, and easy depositing and withdrawal functions right from the app itself!
#4 – Dafabet’s App
Dafabet is one of Asia’s largest online casino and sportsbook. With sponsorships with reputed teams like Celtic FC and Fulham FC, Dafabet is a legit operator that provides an excellent casino and betting experience to players all over Asia including India.
Along with offering an awesome website that is completely responsive, Dafabet also has dedicated apps for both Android and iOS users that allow you to stay in the middle of the action always. The apps have an extremely user-friendly interface and are updated regularly to ensure the app is always fresh and secure!
Online casino apps are changing the game!
Online casinos are rising in popularity in India and since they are regulated by worldwide licenses like MGA, they’re transparent, fair, and legal! A common misconception for online casinos and their bonuses is that they need to be claimed on the website. In almost all cases, it’s possible to download the app from App Store or Google Play, sign up, and grab the welcome bonus straight from the app.
Get in touch with the speculative side of your personality with these amazing online casino apps today!
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Kickin' It Euro-Style - Part 3: Reviewing the Eurotour

Previous LogsThe JobPart 1: Converting STATsPart 2: Converting Skills, Cyberware, and Items
Welcome back to the Eurotour, choombas.
In the third installment of this trainwreck conversion, I have one (1) present and one (1) review of Eurotour. But before we get started, let's go over the basics.
As a reminder:
And now, onto the show.

A Gift, For You

I did promise, and I shall deliver. The Tour Crew's converted stats, skills, cyber, and weapons can be found on this lovely PDF. Savvy eyed readers may notice that some characters lack a lot of their skills. The Tour Crew in Eurotour were designed as fully kitted characters for the Referee's benefit. Their backstories, secrets, vices, and hobbies are all on display via their sheets (Entropy's business mind, Clement's "early retirement" plan, Kessler's lack of education, etc.). The best part of the old sheets as a Ref is that you don't need their mechanics, just their information. Unless you're excessively meticulous, Jack Entropy isn't going to be rolling his Stock Market skill every hour on the hour. At worst, you need to know what happens if they get into a fight (which, for most of them, is not much). The PDF conversion of these stats will help with that, but they are barebones for a reason. Their gifts and talents can still be found in Eurotour, so go get a copy and start reading.
And when you're ready, read on to the review. I've got some choice words for this thing.

EUROTOUR - The Premise

In the off-chance you've missed all the headlines, vids, and ads for it, Jack Entropy's Total Entropy Tour is kicking off in Europe in 2021, taking the shining star of the music world from Liverpool, UK, to Copenhagen, Denmark. But not everyone is as hyped for the pyrotechnics he's bringing, with some governments and corporations fearful of the anti-corp sentiments of his songs and of the fervent fans that eagerly answer his calls for rebellion. And in the Dark Future of *checks notes* 2021, if you've got the money, murder is always an option.
Unfortunately for Entropy, one of his own crew is planning to kill him. And it's only a matter of time before they get their chance...
Eurotour is a short campaign that finds the PCs hired as roadies, stagehands, and bodyguards for Jack Entropy during his last tour in Europe. This star's going to burn out, but if the players pick up on the clues, maybe they can keep him alive. Or fail terribly.
These six adventures can be run without the additional dressing of the tour, and they can also act as intros to each locale for groups that enjoy a slower pace. With the tour, however, the party will also be given a bunch of clues that lead up to one last showdown 30,000 feet in the air.
While I plan on going deeper into each adventure as I run them through my RPG Conversion MachineTM, today's post will take a quick look at each as part of Eurotour and as individual stories. Starting with...

The First Night - Paper Chase

And I do mean "The First Night," as not three hours after Entropy's first show in Liverpool, the PCs are asked to go find out where he's run off to. Turns out he can get into a lot of trouble in a few hours.
First, he and the techie Tinker (both at least a little high) ran off to a casino in Little Hong Kong to make a quick buck, but they got caught cheating the e-roulette.
Then Jack ditched Tinker to run off to a new night club while being chased by the Seven Feathers mafia. While there, he steals a BMW...
Which he immediately crashes. Stumbling from the wreckage, Jack interrupts a drug deal between two nomad groups, buys some Synthcoke (which he partakes of), and tries to hold up a pub, starting a bar brawl.
The party catches up to him as he's stumbling into a duel between the Galvanized Roses and the Dancing Demons, to which he "intervenes" by shooting one of the Demons. Cue a melee and the police showing up soon after, and you've got a four-way battle with one objective: get Entropy out of it in one piece.
This adventure is, to put it simply, bonkers. And it is by far my favorite from the whole book. From the get-go, the party is introduced to the diva antics of Entropy, the brutal world of Cyberpunk UK (Post-Brexit?), and a chain of events that tells a complete story while leaving some breadcrumbs for the party to follow. And it can also work as a solid one-off adventure in itself with little effort.

"Flush Johnny Silverhandle" - European Graffiti

Jack Entropy's antics in Liverpool pisses off a lot of people in the up-and-up, so the tour skips over the Channel to Brussels, Belgium, for the next leg of the tour. Though the Main Man is on "house arrest" by the rest of the crew, he asks the players to do something...unofficial for some extra pay.
The job is to find a French artist to paint an Entropy ad on the side of the unfinished New Age Office Building, one of the largest in Brussels. Sounds simple, but nothing is. The artist is hiding from Biotechnica after a different graffiti stunt, and the team's inquiry into his whereabouts falls on the ears of a Goldengirl who wants to get back together with her old flame. And what she wants, she's got the money and muscle to get.
If the party can get the artist out of there, then there's the other issue: getting into the building. That's right, gato, it's a heist! Well, no one is stealing anything, but it's still breaking and entering with extra steps! The party has to figure out how to infiltrate the building with the artist and his assistants, cover him while he's working, and get out. And there are the predictable complications that occur when getting out, but there's an added twist: Entropy (and his marketing director Clements) forbid the party from using lethal force to keep the heat off the crew.
Where Paper Chase was a Hangover-style runaround with a rather direct path, European Graffiti slows things down and lets the party take things at their own pace (within reason, as the first show in Brussels takes place in 24 hours). The hunt for the artist puts the party in familiar territory (another hunt for a person) but throws the massive curveball of the heist in the second half that will require a few Mission: Impossible musical cues and Neuromancer vibes. And the non-lethal requirement of the mission forces more trigger-happy parties to work outside their comfort zone. No one wants to get caught in a firefight without a gun.
Though European Graffiti isn't as tied to the characters and overarching plot of the Entropy Tour as Paper Chase, it's major job is to introduce Continental Europe's glitzy lifestyle and the strict crackdown on the Night City/Liverpool "Blood and Chrome" way of handling disputes. Players will have to choose between following the letter of the Law (which keeps the well-funded and -armed military police off of them) or settling things quicker with a three-round burst of lead that can lock a PC up for good.
When in Europe...

No Do-overs - Trapped Animal

While the adventures are a little light on conversations between the PCs and the Tour Crew, hopefully everyone's had a chance to really sit down and chat. Maybe a player really gets attached to Tammi-Lu, Entropy's girlfriend(?), and wants her to do better than that dick. Or perhaps a solo starts hanging out with Kessler, swapping war stories and sharing cigs in between shows.
Unfortunately for the latter, Kessler bites it in this one.
As the PCs arrive in Paris, Kessler accompanies the gang as security detail for Entropy, who proceeds to get himself infatuated with one Beatrice. As they agree to meet up for breakfast the next day (and possibly have a stint in the bathroom), Kessler tells the team that he and the lady used to work together and that if she's here, Jack's in trouble.
He's right, which he proves when he meets up with Beatrice in Jack's place and is sniped by an unknown assailant. The party is tasked with investigating Kessler's death, finding Beatrice, and putting a stop to the assassin before they strike again.
A murder mystery adventure! While not a difficult mission, this one is heavily centered on the Eurotour storyline and depends on getting the players to care (or at least know) the rest of the Tour Crew going in. A party that could care less about characters won't find their heartstrings tugged here. On the other hand, this mission could give the crew the motivation they need (and the clues required) to keep on the hunt for the other mystery (who's trying to kill Entropy?).

Explosive Finish - Menace in Venice

Two words: Bomb Plot.
Short version: one of the biggest corporations in Venice plans to blow up Jack Entropy and blame a rival corp for the act.
Long version: Ace, the head of security for the tour, brings the party to Venice's police headquarters to meet up with the head of Wortrac-Italy, who claims that their German rivals Seal GmbH are puppeting the local eco-terrorist and anti-tourist organization to assassinate Entropy for his anti-German rhetoric. In actuality, Wortac is the one pulling the strings, and Seal is trying to put a stop to it.
After the party dodges an attempt on their own lives, they once again go mystery-solving. Unlike Trapped Animal's clean-cut ending, this adventure--like Venice's winding canals--can go just about anywhere. One party might fight their way through the eco-terrorists Salvare Venezia, get the names of their members that infiltrated the construction crew, get the location of the bomb, and desperately race against time to cut the right wires. Another could figure out the Wortrac connection and attempt a net-run into the Corp's servers, leading them to the location of the solo running the assassination op. Or the party could persuade the general manager Jimenez to cancel the show and hunt for the bomb at the cost of a week's pay, only for the mystery assailant of the campaign to have more chances to cause a mishap for Entropy.
This one might be a headache to run (and to read), but it covers a lot more contingencies for the players' actions and provides the options for the players to end the story how they want to.
Well, I say "end the story," because I plan on ending Eurotour here when I run it. This is partly to time constraints, but it's also because the next two adventures... Well, let me show you.

SideQuest Central - Touring the Margin

Due to the sheer number of attempts at Entropy's life (and the general violence used in stopping said attempts), a bunch of cities drop out of the tour. Clements sends the party to Sweden in an attempt to set up a series of shows in the untapped ScandBloc countries, which could make up for all the lost revenue (and the general clean up from the party's messes).
When the party arrives, their contact turns up missing, kidnapped by a rival rock group. Following the trail, the group rescues the VIP, who then gets them in touch with two promoters. One is a kindly old lady who can set them up with a risky but potentially lucrative show that could be the best of Entropy's career. The other is a typical corp offering a typical deal for a typical rate.
If the party doesn't immediately jump onto the corp's safe bet, he tries to bribe one of the characters with 10,000 eb and the promise of more. If that fails, he takes the typical corp approach... and threatens to break some kneecaps. After a showdown later... that's it. That's the adventure in a nutshell.
Compared to the previous four adventures, Touring the Margin hopes to slow things down for the party, and it succeeds. If anything, this adventure works best as an opportunity for the party to explore some personal quests, talk to the Tour Crew, and explore a rather unique part of Europe. This would also be a perfect spot to ramp up the "mystery assailant" angle of the adventure. But it does feel more like a sidequest, much more so than European Graffiti did. The story is very straight forward, but there are plenty of points where the party is just kind of waiting for things to happen rather than being proactive.
While it matches the adventure's goals and style (the general plot is music business at its finest), the lack of extreme danger might be a good change of pace... or the party will be more than a little antsy to "get on with it."
They might be disappointed in what "it" is.

Seriously, Why? - Plundering Praha

The final stop in the Total Entropy Tour is Prague (also known as Praha), and not long after landing, the party figures out that things are not well in the state of the Czech Republic. Civil war is about to break out, and the team is "persuaded" to join a deadly heist for the Czech crown jewels. Why? Because reasons. Honestly, the PCs have no way to wiggle out of the job that's forced on them. Remember my note about wanting players to be proactive? This is not that. This "You do what the Ref tells you to do or die."
And the end result? Absolutely nothing of importance to the Tour, the Party, or the overall plot. The whole venture just... happens.
But it wouldn't be a rock tour without one last show, and stapled to the beginning and end of Plundering Praha is Jack Entropy's last gig. Unlike every other adventure, Plundering Praha gets really meticulous about introducing the many, many, many complications and mishaps occurring as the show rises to its crescendo. And just as Entropy hits the final act, the metaphorical sh*t hits the metaphorical fan. That civil war set dressing? It sets off, with planes, mercenaries, and warring factions paying more attention to each other than the stadium.
That doesn't stop the crew from making one last attempt to get to the airport and steal a jet out of there. Yes, we've hit the big finish, where the party and the Tour Crew must evade an invading military coup and get the hell out of Prague! That one solo who has been itching for a firefight finally gets their wish, and it is not an easy fight either.
Here's my problem with this ending, though. It, again, heavily relies on forcing the party into a situation where there's only one predetermined solution. It's the RPG equivalent of when the final boss is defeated via quick-time events. I'm not saying players wouldn't be down for it; really, I'm the one who's not down for it. I want my party to feel like they earned their victory, not that they were buckled into a roller coaster they couldn't leave.

What a Twist! - The Hidden Villain

I've been talking about the "mystery assailant," but there hasn't been any detail given on that.
That's because it isn't one assailant. There are six. Well, six options. In short, each one of these six wants to off Jack for personal, political, or business reasons, and they'll use the plane ride back to the States to do it. The party might just be collateral damage or, worse, accidental accomplices. At the beginning of the campaign, the Ref chooses the villain and then provides the set of clues during each individual adventure that will build up this mystery. So who are these devious devils, and what are their plans? More importantly, which ones are the best to choose from? I'll be ranking them in reverse order, starting with the worst of the lot.
The Worst: Tinker
"Aha! Tinker was actually one of Jack's exes!" Which one? "You've never heard of her!" And the players would suspect this because? "Uh...because they kiss a lot!" Why would Jack hire her anyway? "Because she actually biosculpted herself to look like Jean Gardner, a completely random individual! And with her intimate knowledge of Jack, she could re-seduce him, only to trigger the trap in his new cyberarm!" Wait... What?
Yeah, it makes as much sense as it sounds. It's a twist for the sake of a twist. Worse still, Tinker's "revenge" hinges on Jack's old associations with the 3000, an eco-terrorist group that Jack used to run with that no one even hears about until they show up for some two-bit sidequest roles in Plundering Praha. Then there are the connotations that the only major black character in the adventure turns out to be someone in a disguise. At best, the reveal is cliche and shocking for the sake of drama; at worst, someone had themselves biosculpted to look like a murdered black woman (and I really don't want to touch that).
2nd Worst: Tammi-Lu
"Alright, I've got this idea for the villain of Eurotour. basically there's this girl except she's got huge boobs. i mean some serious honkers. a real set of badonkers. packin some dobonhonkeros. massive dohoonkabhankoloos. big ol' tonhongerekoogers. what happens next?! Jack Entropy keeps runnin' off with other chicks with even bigger bonkhonagahoogs. humongous hungolomghononoloughongous. So she decides to kills him!"
...So the "jealous lover" angle?
"Yeah! And, get this, she gets one of the PCs to give her a good *cking and scares them into thinking she's prangent! Then she drugs them or something on the plan and get them to fight, idk"
Oh BOY is this one a can of worms. Like with Tinker, we again have the only prominent minority character (an Asian woman) being the villain. But this time, her motivation is "This woman is seriously mixed up, and has a real love/hate relationship with Jack" (Eurotour, pg. 84). Quite literally, the designers of Eurotour want you--the Ref--to throw Tammi-Lu at a player until they hook up, hit them with the pregnancy scare (along with lines about how Jack is abusing her and she only wants to be loved), and then have the two brawl in a drug-addled craze. Just... no.
Middle of the Road: Clements
"Alright, I've got this idea for the villain of Eurotour. basically--"
You did this one already.
"Hold on, hear me out. There's this girl--"
NO. We're not doing the jealous lover again.
"But it's not!" ...fine, what is it?
*"*Remember how Clements' whole deal is she wants an early retirement? Well, she's been seeing Jack more or less throw his career away, and she doesn't want to see his star crash and burn from one bad move. So, she decides to slip the Main Man and Tammi-Lu some poison in their cups."
And they don't suspect her because...?
"well first, because she put a forged suicide note in one of their hotel rooms just within Ace's sight when he calls the players to warn them!"
Alright, that's not half bad. She has a motive, and the method is pretty chill. Hey, I think this one is--
"And, get this, she gets one of the PCs to give her a good *cking and--"
This one was so close to being fantastic, and it probably still can be! The major problem is that the "clues" are... Clements dating one of the PCs. And paying them more? It doesn't make much of a mystery to solve. Rather, this "ending" is intended as a gut-punch to the player who decided to engage in romantic activities with the business lady. Also, has anyone else noticed that every female character in the Tour Crew is a possible villain?! Cause I have. I could see this one working with some tweaking of the clues (maybe have a player find the note and try to investigate it?), but as is the plot is the best of the "Honeypot Trio."
3rd Place: Jack Entropy
"What if... Jack was the killer! :0"
Hey, I could see that. Jack's been running on the Edge for a long time, and his self-destructiveness makes sense if his target was himself! Plus this would be an interesting look at mental illness and cyberpsychosis.
"Yeah, and he shoots Clements for trying to take him to therapy!" What?
So this one is number 3 because it fits. Jack has been the star of the show for the whole campaign, and the party's biggest threat to Jack Entropy... is Jack himself. He's already a sociopath who only uses people for his personal gain and could care less about others' feelings, so he's prone to cyberpsychosis (even going so far as to chrome up his arm in a vain-attempt at mimicking Johnny Silverhand). Tinker even admits that Jack's drugs from Paper Chase were supposed to help him self-medicate, but the boy needs therapy! But he's too proud so he... starts blasting? The ending here can fit (and fit really well to cap off the adventure), but it needs to be handled with tact and taste. Otherwise, it will crash and burn.
2nd Place: The Martial Law Authority (MLA)
"So you know how Jack made a mess in the UK?"
"So what if... they wanted to make a mess of him?"
This one is simple, and its simplicity is its greatest virtue. All through Eurotour, the party has to deal with MLA assassins and agents trying to stop Jack from singing his songs of rebellion (and his gun-running side gig) for good. Not only will the clues to this one be painfully obvious, but the setpiece ending is delicious. The plane's autopilot has been hacked and is sending the plane into a corkscrew straight into the ocean. You've got the stakes (everyone's lives) and the chance to turn a humble stewardess into an MLA agent. It's good, but my favorite is...
1st Place: The "Company"
Okay, so I really like Clements' plot, but I despise how her plot is introduced rather suddenly. So here me out for once, what if she's not the only one who wants an early retirement?
What was that old saying: "A dead artist can make a good living?"
Who better to want to take out the "anti-corp" Jack Entropy than his own corporation, Entropy Enterprises? They've also noticed Entropy's downward spiral and want to make his Total Entropy Tour the last. In short, they want Entropy to join the 27 Club like Jim Morrison or Kurt Cobain, and they're going to make sure it happens. A latecomer to the tour, a "Mr. Anderson," has hidden a microwave bomb on the undercarriage of the wheelwell. Did I mention the plane was flying over the ocean? However the party manages to solve this one is up to them, and I am down to find out just how they do so.

Final Thoughts

I've got a lot of praise for this adventure, but I also feel like it drops the ball. A lot. The fact that three of the "villains" are the three major female NPCs is only the start to the rather "boy's club" approach to female character design here. The final adventure also doesn't quite fit with the rest of the tone of the tour. There is this lovely high-point with Menace in Venice that just doesn't come back until the Epilogue, and that's if you picked a decent "bad buy" and dropped the requisite hints.
I'll gladly give more thoughts on each adventure as I convert them over, but for now, I ask you, humble 'runner, to let me know what you think in the comments.
Until then, this is Masq, signing off.

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Solicitor Advocate v. Barrister - struggling to see many upsides of going down the Barrister route?

Was watching a good documentary called 'The Barristers' on YouTube made in 2008. And the barristers in the chambers were already complaining about half their work being taken away from them because the CPS started directly hiring their own barristers full time. And I imagine the situation is only getting worse 11 years on from when that doc was made, as solicitor advocates take even more work away from them.
Okay, so let's say you want to become a barrister... you finish your LLB (which is already going to land you in a huge amount of debt), then you've got to lay down between £13k-£18k to do your BPTC. Probably going to be even more money in 3 years time. That's a lot of wedge to find. Then you have to obtain a pupillage. According to the BSB:
Obtaining a pupillage is very competitive; our last survey, published in May 2018, showed that of the UK/EU domiciled graduates of the BPTC, 42.7% of those who enrolled on the course between 2012-13 and 2015-16 had so far started pupillage.
42.7% isn't actually as bad as I thought it would be, thought it would be much lower than that, but still though, if you haven't gone to a top university, if you are a bit older like I am, and if you don't speak in a certain way (I'm a great speaker if I do say so myself... BUT... I don't speak how the vast majority of the people in the documentary speak) then it would be reasonable to think the odds will start to be stacked against you. I mean I do believe in myself, but it still represents risk. I mean I wouldn't go down to the casino and put 18 large down on red, and those are the kind of odds we're talking about here. Okay, that's a poor analogy as you'd only double your money if you win at roulette. Plus of course roulette is down to pure luck.
So okay, what about the solicitor advocate route? Well first of all, it sounds more appealing being a solicitor advocate, because you can take a client's case from beginning to end. If by luck, the juiciest case you are ever going to see in your life walks through your doors, you don't have to hand them over to a barrister when it gets to Crown Court.
Another benefit, is before you even start your LPC, you can try and find a Law Firm who will give you a training contract and pay your fees for you, plus a loan to help you with your living costs while you're studying. All in all, it does feel a lot more secure going down this route (assuming you get a training contract).
It is probably just as competitive getting a training contract as it is a pupillage (there are 10x as may training contracts, but unfortunately I can't get my hands on the numbers applying for training contracts), but then it's reasonable to think you'll be up against lower calibre candidates if you are after a training contract (since they won't have started their LPC yet as opposed to those applying for a pupillage who will have finished their BPTC). One law firm I came across said that 15%-20% of applicants for training contracts make a major mistake in their CV. That's those clowns ruled out right there!
One major drawback of becoming a solicitor though is the average salary is less than that of a barrister. And your early years might not be particularly exciting when you are dealing with minor cases. That in particular does give me pause for thought.
I haven't spent a long time researching this, so interested in the thoughts of others? Have I missed anything out? Have I misinterpreted anything?
submitted by WumbleInTheJungle to uklaw [link] [comments]

Summer 2019 - The Swimsuit Swordmaster Seven Colored Showdown: Start - Part 2

Katsushika Hokusai:
Ehee! Now I’m getting ye!
Ye have ties with Miyamoto Musashi! Ye art the unparalleled, great swordmaster’s adopted son, Miyamoto Iori!
One of the remarkable people who inherited Niten Ichi-ryū​ on their passing, truly worth of being a heroic spirit, and truly suiting to be a Swimsuit Swordmaster!
However, it is unbelievable still! How Miyamoto Iori-dono was a woman!
Ye shocked me well and good! Ye did!
…It's a discrepancy from the truth we're familiar with, but the feats from their their myths, legends, and history are still extraordinary.
Katsushika Hokusai:
Is that so then…
Well, that goes for I as well! Seein’ as I yet be the infamous Katsushika Hokusai despite bein' a woman!
Err, disregard Father here with that. He didn’t used to spit ink.
[Miyamoto] / [Iori]
Miyamoto Iori:
Miyamoto Iori:
Do you know my teacher? Hahaha, cut it out. We resemble each other, but that’s it.
Yes, you seem like peas in a pod to me…Is it from the blood relation you have with them?
Miyamoto Iori:
Are you kiddin’ me?! Iori-kun isn’t my biological child, y’know!
Miyamoto Iori:
Oh, uh, oopsie! You guys know Musashi-dono, and probably the irregular one to pan-human history, who’s a girl, right? I know that because I’m also a Heroic Spirit of pan-human history, but there’s no-relation otherwise!
I just resemble them. That’s all there is. Yep. Mhm.
Miyamoto Iori:
…I-I mean, I get how the misconception came up from our faces, but it’s nothing. Nothing!
I am Miyamoto Iori. One of the Swimsuit Swordmasters beckoned here, to Las Vegas!
And concerning the Swimsuit Swordmaster Revered Bout---
I know a lot more than others about this Swimsuit Swordmaster Seven Colored Showdown.
...Wanna hear the details?
[Yeah, that’d be great] / [We did need to info gather]
Miyamoto Iori:
Fufu, right! I’ll tell you what I know, and I’ll be concise about it too!
I’d be glad to so long as I can get some udon or burgers!
Miyamoto Iori:
Did I say "Oodawn"? I meant Vegas food, Vegas food!
For now, just a burger…would be ok…
Getting Miyamoto their meal, she begins to explain what she knows.
Miyamoto Iori:
---The Dazzling Las Vegas!
It already existed before, but this Las Vegas is different from the normal town.
As someone from modern times, you can tell by looking at it, right? It should be easy for you to see that.
But yes, this town exists as an arena for the Swimsuit Swordmasters to gather to!
And at the same time, it exists with the full functions of Las Vegas. In other words…
It’s a luxorious, Great Casino City! Aside from battling each other, you can go have fun in the casinos!
It’s fine to battle as a swordmaster. It’s fine to play around in your swimsuit.
It doesn’t matter if you choose to battle or play if you’re a Swimsuit Swordmaster! It’s plenty rational!
In the actual Las Vegas, the casinos are managed and taken care of by enterprises and grand hotels, but…
In this Dazzling Las Vegas, guess what! Each and every big name casino is controlled by a Swimsuit Swordmaster!
Altogether, there are 5 great casinos! In other words, each casino is controlled by each individual group out of the 5 Swimsuit Swordmasters!
Out of these 5…
One has already proven to be different from the other Swimsuit Swordmasters. They’ve been singularly lauded as the mightiest, and most powerful out of all of them---
The Swimsuit Lion King, Artoria Ruler!
She’s the manager of Casino Camelot, and in essence, dominates this Dazzling Las Vegas!
Katsushika Hokusai:
I see, now I get the main gist of it!
Art-oria, ru-rah? It’d be grand of us to have a bout with them, and test her merit!
Let’s act quick before we change our minds!
I see, that sounds logical.
Artoria Ruler. It sounds like we should at least make contact with this person.
The chance are very high that they possess the Holy Grail, because of their dominance over this newly founded city.
It may also be the source behind our irregular Saint Graphs and Spiritron Outfits.
I think so too!
If they’re safeguarding the Holy Grail, then we'd be able to eliminate this microscopic Singularity too.
[Let’s get going!] / [Let’s investigate the Casino Camelot!]
Miyamoto Iori:
(Chomp, snarf)
Thanks fer’ the burger! It was super yummy.
So, you wanna head off to Casino Camelot? It’s right over there, the big white walled castle.
…I don’t. I don’t recommend going there~.
Katsushika Hokusai:
Don’t ye be getting’ dull on us now! We said how we must visit them, so we could at least take a peak!
Let us depart in haste! Mastah!
Sir Jikufurito, ye may tag along as well, lest ye get left behind!
With the way we sliced those large birds that blanketed the skies, we should have a complete victory in this Swimsuit Swordmaster Showdown!
Miyamoto Iori:
(They’re worked up like this was their first victory. They seem more like a samurai going through a coming of age ceremony…)
(And compared to the others, she’s more like a newborn fawn…)
(But she's overflowing with untold potential. The four swords she wields seem to suit her too)
(This girl, perhaps she’s…)
Katsushika Hokusai:
Come, lets get a move on!
Hokusai darts off, but eventually runs into an invisible wall at the castle-casino.
Katsushika Hokusai:
W-what sort of tickery is this…I can see it in front of me, but can’t draw closer…I cannot advance to the castle!
Seems to be an invisible wall of sorts…but if its just a wall…
She attempts to cut it, to little avail.
Katsushika Hokusai:
Like I thought! My katana matters not!
---That spirit of yours is good.
Alas, you don’t appear to hold a letter of challenge, fufu. Yet, I do respect the unguided rush attack to test the waters.
You cannot pierce this wall. Not even as a Swimsuit Swordmaster.
Without my own elegance, without my own blade, it is a futile effort. Because…
Swimsuit Bunny Arthur (Lancer) Ruler steps forward.
I am a Swordmaster as well. You may call me The Swimsuit Lion King. Unjust Swimsuit Swordmasters shall be not allowed entry here, and ignored thus.
Katsushika Hokusai:
(H-how could this be…it’s as if the weight of the heavens are falling upon me…!)
(I-impossible, could this be that thing others speak of!? The feeling of a blade against your throat, a killing intent!?)
(Uwah----, Uwah---! Have I only now come to understand a sort of killing intent by the blade!?)
(But I’m already a real Swordwielding Swordmaster of Swords, so it should be fine!)
Swimsuit Lion King:
Hmph. Four swords.
How interesting. Your appearance and your many blades remind me of a certain someone.
---Your True Name?
Katsushika Hokusai:
Ka, Ka, Katsushika Hokusai! Ukiyo-e artist, now a Swordwielding Swordmaster of Swords, a nymph of ambitions!
Swimsuit Lion King:
Well well. So you’re one with numerous titles.
Katsushika HokusauI:
S-shaddap! I’m seriously serious about seriously being serious!
What’s wrong with having a buncha pitches! "Lion King" sounds like a motto from somethin' else too!
The Lion King continues to smile, which freaks out Hokusai even more.
Miyamoto Iori:
Wait wait wait! Hooooold on for a sec! You, did you just say that we can’t bust through this?
Katsushika Hokusai:
Elder Sis Iori! I-I mean, wow, ye sure did take y-yer time getting’ here…
Swimsuit Lion King:
Miyamoto Iori:
Yes! Niten Ichi-ryū wielder, Miyamoto Iori here!
Also with me is the western dragon slayer Swimsuit Master, my actual Master, and their sweet kohai-chan!
My name is Mash Kyrielight!
[So she’s a bunny this time…] / [Wait, you aren’t one of the Swimsuit Swordmasters right]
Swimsuit Lion King:
I am the Swimsuit Lion King. I am the great ruler of this Casino Camelot.
Feh, if you are not aware of who I am, then I shall educate you. This bunny outfit is the uniform of my Casino.
Could that one --- be a rabbit who has gained intellect?
Swimsuit Lion King:
Regardless, I believe that this Miyamoto has their aim set on me as a fellow Swimsuit Swordmaster.
Miyamoto Iori:
R-really~? Who can say for sure? Whistle, whistle~
What are you doing, Iori.
Um, I'm worried, about how she's just whistling like that for now...
Miyamoto Iori:
So, what’s this problem about me setting my sights on you? For the Swimsuit Swordsmaster Seven Colored Showdown---
There isn’t a rule against cooperating with others in this “Revered Bout”!
Everyone’s against each other, but there’s nothing against cooperation! So I took that idea and made some allies!
Swimsuit Lion King:
…Fufu, that all checks out.
Katsushika Hokusai:
Heeeeh, is that what this is? A Swordwielding Swordmaster of Swords going 1 on 1 would be a magnificent show, yet...
…that’d go against it all! Totally! That’d be like how the 47 rōnin showed up at Kira Yoshinaka’s together uninvited!
Or like Miyamoto Musashi hearing the noises of the great Yoshioka clan while alone, and slicing them up!
…Nn, but, yeah. I think a Swordwielding Swordmaster of Swords would probably have a splendid 1 on 1s.
Y’know, right Mastah? Like the battle on Ganryū-jima! The 1 on 1 of genius swordsmen at Ganryū, with Shinmen Musashi! A katana vs an oar!
And well --- ye can’t step around how cool that battle was!
Miyamoto Iori:
(Mu. So that time was cool to her…I see, so Hokusai-chan is an honorable swordsman)
Katsushika Hokusai:
I’d be lyin’ to myself if I had said that I wasn’t yearning for a 1 on 1.
At least one fight would be nice, because I’m here now as a swordsman. A 1 on 1! I wanna do that!
…I can’t say I understand you enthusiasm.
Katsushika Hokusai:
Y-ye. What do ye think yer sayin’?
Miyamoto Iori:
It’s okay, it got through to me. I mean, yeah. Right? They say might makes right.
You came to wield the power of the Holy Grail on your own as a Swimsuit Swordmaster, right?
But since a 1 on 1 would be pretty risky for you, I think a 6 on 1 would be fair.
Yeah, a 6 on 1 would be cool against big sis Iori.
[That look…] / [Those numbers aren’t just for you, right?]
Miyamoto Iori:
Whistle, Whistle~
Ah, Iori-san’s whistling again…!
Swimsuit Lion King:
…A fair and square, 1 on 1?
Your words are in good honors. I shall answer that wish here and now.
Miyamoto Iori:
Huh, wha-!?
Swimsuit Lion King:
There was some correctness in Miyamoto’s words: a one on one battle against a Swimsuit Swordmaster casino manager would be poor in scope.
However. If a Swimsuit Swordmaster were to stray, and act on their own, a one on one battle would be seen as fair play.
---In other words.
You two may cross blades with one another.
Miyamoto Iori:
Wai-, hold hold hold hold up there, pardner! That’s logical, but…
Swimsuit Lion King:
You have led that girl thus far. And you have given yourself the role of teaching her to be a Swimsuit Swordmaster.
Do not fret. In a special case, I shall grant you a [Chosen Battleground] without the need of a [Letter of Challenge].
I am the Swimsuit Lion King. I am the apex Swimsuit Swordmaster, as well as the strongest casino manager in Dazzling Las Vegas.
Such a trifling matter will come at no issue for me.
Now --- behold all this city has to offer, as you dance and splash among this performance for passersby!
Everything begins to shake, and a platform emerges from the ground, trapping Hokusai and Iori!
Katsushika Hokusai:
Wh, whawha, w-w-w-w-what was that!? With her indication…things changed in a moment!
This dense mana! Master!
Could it be…is this a Reality Marble…? Our connection with the Wondering Sea has been severed too, senpai!!
Miyamoto Iori:
…It’s too late to do anything now.
The Swimsuit Lion King has ushered forth a [Chosen Battleground], and now the selected Swimsuit Swordmasters must do battle.
Katsushika Hokusai:
Ye make it sound like we ought to. Yet if I don’t want to, I need not do so.
Miyamoto Iori:
Yeah, but! I feel the same as as you, but!
It’s already here! If we don’t fight…
If we don’t fight, even a bit…we won’t be able to get out of here…!
You mean…there’s no way out unless you fight…
Katsushika Hokusai:
This ain’t good. But, we are Swimsuit Swordmasters.
I still don’t know quite what a Swimsuit Swordmaster really does, but I can understand this much.
Swimsuits, Swordmasters. Elegance, and blades.
In other words, elegance must be seen in twine with swordsmanship! So then---
Kill or be killed…that the point to this? If that’s true, then that’s some fantastically wrong “elegance”.
Miyamoto Iori:
It’s as you say. It can be somewhat painful, but I don't believe you need to die.
This is why all Swimsuit Swordmasters are Heroic Spirits: so long as their Spirit Origin remains unharmed, it’s possible to be restored to full.
Katsushika Hokusai:
That true? Makes sense.
Fine by me.
Katsushika Hokusai:
I’ve already decided that I’ll become the strongest Swimsuit Swordmaster! I shall respect this wish and do battle with Miyamoto Iori’s Niten Ichi-ryū as such!
Come! Come, come, come! With my waist drawn blade---
I’ll sense even a gunman’s adept strikes! Try to get past me, Iori-dono! Ye shall be diced long before ye can try!
Now, unsheathe thine blade! How am I now!? Iori-dono!
Miyamoto Iori:
(You have an impressive disposition, Katsushika Ōi! Okay, I’ll get serious too!)
Very well then, novice swordsman! The fun and games are over!
Your current skills are immature, and as a nymph, the heavens excite you still. And they shall witness your catastrophe in your perfect lack of preparations!
Embrace destiny, and hold fast to all you possess! I, Miyamoto Iori, shall answer your call, my opponent!
Ah, but let me change a bit before all that happens. This’ll be better for a Revered Bout!
Musashi changes from her 2nd ascension, to her 1st one.
That’s…! Iori-san put on a really sporty outfit!?
[A sporty, competitive swimsuit for swordplay!] / […Well done…]
Miyamoto Iori:
For my very first fight, a Western outfit wouldn’t be very elegant, y’know? It’s summer too, and I wanna be pool side!
This doesn’t mean I'm going easy on you though! Get ready, Katsushika Hokusai!
Katsushika Hokusai: Ohoho, ye better believe I’m ready! Come, have at you --- in victory, or defeat!
(Merlin, announcing)
The two fight 1 v 1, and eventually Hokusai gets put on the ropes.
Katsushika Hokusai:
---yer strong!
No, no, nononono! It’ll take more than that!
Those born in Edo move from one place to another like a carp streamer blown by May winds!
An infamous waterfall screen, a pilgrimage through the country, the fish climbs the waterfall of evening; answer my summons!
Now then, if you catch sight of them, send them back to their roots!
Kirifuri! Kannon! Aoi! Rouben! Yoshitsune! Yourou! Ono! Amida!
---[Waterfall Tour of the Regions]!!
Hokusai releases her NP on Miyamoto!
Miyamoto Iori:
What the----!?
Iori is taken upstream through Hokusai’s attacks, and upon crashing back down, kneels in defeat.
Miyamoto Iori:
…I give! Your Waterfall Tour of the Regions was splendid!
Katsushika Hokusai:
Hehh, hah…hah…hah…
…huh, what’d ye say…I’ve…won…?
Swimsuit Lion King:
Enough! Game, set!
Swimsuit Swordmaster Revered Bout, First Color! Here stands the victor! Revere the Beach Beauty, Katsushika Hokusai!
Both were splendid. For a moment, Iori’s blade seemed to falter, yet…
No, I must have been imagining it. It was a wonderful sight to behold.
Katsushika Hokusai:
Zehahh…V-victory! See how tall I stand now, Mastah!
[You’re amazing, Orei-san!] [Congrats on your win!]
Katsushika Hokusai:
Ooh yes!
Miyamoto Iori:
My my, looks like Miyamoto Iori’s been completely defeated. Perhaps it was the voice of the heavens telling me to train my new junior.
Hokusai-san, you swordsmanship was incredible. I really mean it.
At the end there, you struck at me using your mind and body as one…something I didn’t predict.
Katsushika Hokusai:
Swimsuit Lion King:
Indeed, this Swimsuit Swordmaster, the Beach Beauty Hokusai-san, may have some hidden potential yet.
However, concerning Miyamoto…I believe it’s about time you drop this act of yours.
Despite being the oldest competitor among the Las Vegas Swimsuit Swordmasters, you do not hold a casino to your own, and continue to wonder.
You are a disgrace to us Swimsuit Swordmasters. Please make an effort for yourself.
That’s all I have to say for now.
The Lion King walks back into her casino, barrier still intact.
Katsushika Hokusai:
Ah, wait! Wait right there! Swimsuit Lion King-san!!
She comes back.
Swimsuit Lion King:
…What is it.
Katsushika Hokusai:
Ye be the greatest person in all Ras Vegahs, yeah? Then come, clash blades with me right now.
Swimsuit Lion King:
So that’s what you want.
Katsushika Hokusai:
Once I win against you, I’ll be the strongest Swimsuit Swordmaster…didn’t you say?
Swimsuit Lion King:
Fu, I don’t believe this. You think you stand at the summit of Las Vegas with a single win?
Katsushika Hokusai:
What’re ye gettin’ at…that battle was for…
Swimsuit Lion King:
That was naught but a single battle, nay, a single color! The strongest Swimsuit Swordsman must gather all Seven Colors using extreme elegance and skill!
Seven Colors…do you mean we need to have 7 battles!?
Swimsuit Lion King:
In this Las Vegas, there are 5 Swimsuit Swordsman casino managers, including myself.
If you wish to be known as the strongest Swimsuit Swordsman, then you must defeat all of the Swimsuit Swordsman casino managers.
Since you’ve managed to acquire a win already, surely beating the rest will be no problem…
For to be the strongest, means ---
She grins.
Swimsuit Lion King:
To have dominance over Dazzling Las Vegas. Once you have done that, then I, the Swimsuit Lion King, shall be your opponent.
She sparks with energy, making the ground tremble and shake, demonstrating just how strong she really is.
Katsushika Hokusai:
(This killing intent, the feeling of the blade, is so heavy…! As I thought, this mighty one is truly the strongest of all Swimsuit Swordmasters!)
(B-but in the end…it’ll be…me!)
Swimsuit Lion King:
The strongest Swimsuit Swordmaster. If you yet wish to obtain this title, Beach Beauty....
Then you must make yourself fit for it here in Dazzling Las Vegas. Put on a show of a fight, and fight as if you’re putting on a show.
Until then --- I shall be waiting. For you.
The Lion King goes into her castle for real this time, and leaves us upfront with the barrier.
Katsushika Hokusai:
S-she left…
However, there’s quite a few other beauties in this world to tackle! Well, ‘sides from Iori-dono there’s Five Fingers to take on, then we can make an appearance for that majestic Swimsuit Lion King…
Haah…I’m already so enthralled…
Miyamoto Iori:
Huh? What, did you say I was beautiful? Ahahahaha, don’t say that again, c’mon, fufufufu, no more, totally, no more, ehehe…
[Iori-san] / […You’re really Musashi-chan, right?]
Option 1:
Miyamoto Iori:
Huh, did you think I was her? Ahahaha no, c’mon, I’ve already lost, ahahahaha…
Option 2:
Miyamoto Iori:
GOHBUGHBOHG! A-Ahahahaha, what're you saying, I'm Miyamoto Iroi, ahaha!!
Miyamoto Iori:
Alrighty! What’re we doin’ next, you guys?
Katsushika Hokusai:
That’s obvious, ain’t it! Aah, but perhaps we should withdraw for now!
There’s 5 kajino maneger Swimsuit Swordmasters! We gotta beat ‘em all, and get those Seven Colors!
I’ll be the strongest Swimsuit Swordmaster! The one who’ll get crowned that title --- will be me!
…We couldn’t support you due to that 1 on 1 a while ago, but next time I shall brandish my blade alongside you.
I have no desire to be crowned strongest Swimsuit Swordmaster, but only to relinquish the Holy Grail from the Swimsuit Lion King. I will fight for that purpose.
If we seek to keep fighting in turn, then we should seek out more information about the others, to prevent this situation from happening again.
I-I agree. Casino Camelot is shrouded by a powerful bounded field, but---
Judging by what she told us, if we defeat the others, then we’ll get a second chance to face her again!
[Right] / [Looks like it’s all we can do, so let’s go!]
Katsushika Hokusai:
Ooh! I’m comin’ for you, Swimsuit Lion King!
Miyamoto Iori:
Do do doo ♪ Thanks for this wonderful team up. No one can beat [Guda] and their friends ★
I’ll act as your guide from now on, while also keeping my duties as your bodyguard.
I’ve gotten all giddy for a buncha reasons, but you’ll learn more and more as we go through Dazzling Las Vegas.
First though, how about I give you some details on the first casino we should look for?
[That’d be awesome!] / [I think it's better to just go now. Let's to go the simplest casino!]
Option 1 Only
Miyamoto Iori:
I’m glad to be of help. Oh, since we’re all on the same level now, lemme go over the casinos.
The slots, roulettes, and card games are the main attractions. You need to use QP to get QP, so observation and luck are what lead to success or failure.
Each of the manager Swimsuit Swordmasters have a minute peculiarity to them…
Iori begins to give you a quick summary for the managers, starting with a picture of Summer Osakabehime.
Miyamoto Iori:
Taking on the current fad of [Last one standing survivor games] is the [HIMEJI] casino.
Assassin Nitocris.
Extremely high rollers only. The art museum-esque place where only celebs are allowed in, the royal [Pharaoh] casino.
Summer Meltlilith.
Admission tickets stopped sales half a year ago.The Dragon Palace inside the desert, the famous stage performances of No. 1!
Sweeping through America, is the Charisma ★ Figure Skater.
Mysterious Alter Ego Λ , who opened a stage in the [Suitengū] casino.1
Summer Jeanne Archer
Just like from a movie! A showstage that surpasses even Hollywood VFX!
The [Water Sky Palace] casino also has a famous circus group that competes with its popularity, butting heads with dolphins, it’s the [Cirque du Requin] casino.
Swimsuit Lion King
Lastly, there’s the casino we just dealt with, where the strongest card dealer, the Lion King resides, [Camelot].
After dealing with the other Swimsuit Swordmasters, that casino will be our battlegrounds.
Branch merge/Option 2:
Miyamoto Iori:
Out of all those casinos, the easiest one would be…of course, her’s.
Ok, I’ll lead the way towards that one Swimsuit Swordmaster, the casino manager!
And that casino’s name is---
[HIMEJI Survival Casino]!
We begins to make our way there when Miyamoto stops us for a second.
Miyamoto Iori:
Oh yeah.
Each casino operates using a specific kind of'll need a certain amount of QP, so let's do our best to rack some up!
['Scuse. Me?]
Miyamoto Iori:
If you act like a bird of prey or a farming machine, then you can rack it up bit by bit. Ka-ting ka-ting ka-ting!
A farming machine?
Katsushika Hokusai:
I’m not quite sure what you mean, but I’ll be usin’ my four blades! Let’s do it, Mastah!
She runs off.
Ah, wait for us, Hokusai-san! Hokusai-san!
1 - The Suitengū). While the other casinos are mostly written out in English, this one is kept in Japanese.
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Learn to Play - Roulette

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